/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dx9math.h | 109 typedef struct D3DXVECTOR4 struct 112 D3DXVECTOR4(); 113 D3DXVECTOR4(const FLOAT *pf); 114 D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw); 119 D3DXVECTOR4& operator += (const D3DXVECTOR4&); 120 D3DXVECTOR4& operator -= (const D3DXVECTOR4&); 121 D3DXVECTOR4& operator *= (FLOAT); 122 D3DXVECTOR4 138 } D3DXVECTOR4, *LPD3DXVECTOR4; typedef in typeref:struct:D3DXVECTOR4 [all...] |
H A D | d3dx9math.inl | 239 inline D3DXVECTOR4::D3DXVECTOR4() 243 inline D3DXVECTOR4::D3DXVECTOR4(const FLOAT *pf) 252 inline D3DXVECTOR4::D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw) 260 inline D3DXVECTOR4::operator FLOAT* () 265 inline D3DXVECTOR4::operator const FLOAT* () const 270 inline D3DXVECTOR4& D3DXVECTOR4 [all...] |
H A D | d3dx9effect.h | 147 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; 148 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; 149 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; 150 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; 251 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; 252 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; 253 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; 254 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; 344 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; 345 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vecto [all...] |
H A D | d3dx9tex.h | 95 typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord, 97 typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord, 345 const D3DXVECTOR4 *constants, UINT numconstants); 347 const D3DXVECTOR4 *constants, UINT numconstants); 349 const D3DXVECTOR4 *constants, UINT numconstants);
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H A D | d3dx9shader.h | 157 STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE; 159 const D3DXVECTOR4 *values, UINT value_count) PURE;
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H A D | d3dx9mesh.h | 515 STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dx8math.h | 111 typedef struct D3DXVECTOR4 struct 114 D3DXVECTOR4(); 115 D3DXVECTOR4(CONST FLOAT *pf); 116 D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw); 121 D3DXVECTOR4& operator += (CONST D3DXVECTOR4&); 122 D3DXVECTOR4& operator -= (CONST D3DXVECTOR4&); 123 D3DXVECTOR4& operator *= (FLOAT); 124 D3DXVECTOR4 140 } D3DXVECTOR4, *LPD3DXVECTOR4; typedef in typeref:struct:D3DXVECTOR4 [all...] |
H A D | d3dx9math.h | 108 typedef struct D3DXVECTOR4 struct 111 D3DXVECTOR4(); 112 D3DXVECTOR4(CONST FLOAT *pf); 113 D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw); 118 D3DXVECTOR4& operator += (CONST D3DXVECTOR4&); 119 D3DXVECTOR4& operator -= (CONST D3DXVECTOR4&); 120 D3DXVECTOR4& operator *= (FLOAT); 121 D3DXVECTOR4 137 } D3DXVECTOR4, *LPD3DXVECTOR4; typedef in typeref:struct:D3DXVECTOR4 [all...] |
H A D | d3dx8math.inl | 248 inline D3DXVECTOR4::D3DXVECTOR4() 252 inline D3DXVECTOR4::D3DXVECTOR4(CONST FLOAT *pf) 261 inline D3DXVECTOR4::D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw) 269 inline D3DXVECTOR4::operator FLOAT* () 274 inline D3DXVECTOR4::operator CONST FLOAT* () const 279 inline D3DXVECTOR4& D3DXVECTOR4 [all...] |
H A D | d3dx9math.inl | 248 inline D3DXVECTOR4::D3DXVECTOR4() 252 inline D3DXVECTOR4::D3DXVECTOR4(CONST FLOAT *pf) 261 inline D3DXVECTOR4::D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw) 269 inline D3DXVECTOR4::operator FLOAT* () 274 inline D3DXVECTOR4::operator CONST FLOAT* () const 279 inline D3DXVECTOR4& D3DXVECTOR4 [all...] |
H A D | d3dx9tex.h | 93 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data); 94 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data); 681 CONST D3DXVECTOR4 *constants, 686 CONST D3DXVECTOR4 *constants, 691 CONST D3DXVECTOR4 *constants,
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H A D | d3dx9shader.h | 153 STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE; 154 STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
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