/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dx8mesh.h | 40 BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *); 41 BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *); 42 BOOL CDECL D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONS [all...] |
H A D | d3dx8math.h | 79 typedef struct D3DXVECTOR3 : public D3DVECTOR struct in inherits:D3DVECTOR 81 D3DXVECTOR3(); 82 D3DXVECTOR3(CONST FLOAT *pf); 83 D3DXVECTOR3(CONST D3DVECTOR& v); 84 D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz); 89 D3DXVECTOR3& operator += (CONST D3DXVECTOR3&); 90 D3DXVECTOR3& operator -= (CONST D3DXVECTOR3&); 91 D3DXVECTOR3 106 } D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:D3DXVECTOR3 108 typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:_D3DVECTOR [all...] |
H A D | d3dx9math.h | 76 typedef struct D3DXVECTOR3 : public D3DVECTOR struct in inherits:D3DVECTOR 78 D3DXVECTOR3(); 79 D3DXVECTOR3(CONST FLOAT *pf); 80 D3DXVECTOR3(CONST D3DVECTOR& v); 81 D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz); 86 D3DXVECTOR3& operator += (CONST D3DXVECTOR3&); 87 D3DXVECTOR3& operator -= (CONST D3DXVECTOR3&); 88 D3DXVECTOR3 103 } D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:D3DXVECTOR3 105 typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:_D3DVECTOR [all...] |
H A D | d3dx9mesh.h | 138 BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *); 139 BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *); 140 HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *); [all...] |
H A D | d3dx8math.inl | 135 inline D3DXVECTOR3::D3DXVECTOR3() 139 inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf) 147 inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v) 154 inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz) 161 inline D3DXVECTOR3::operator FLOAT* () 166 inline D3DXVECTOR3 [all...] |
H A D | d3dx9math.inl | 135 inline D3DXVECTOR3::D3DXVECTOR3() 139 inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf) 147 inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v) 154 inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz) 161 inline D3DXVECTOR3::operator FLOAT* () 166 inline D3DXVECTOR3 [all...] |
H A D | d3dx9core.h | 227 STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *vertexlist, DWORD vertexlistcount, 432 STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color) PURE;
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H A D | d3dx9tex.h | 94 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dx9math.h | 77 typedef struct D3DXVECTOR3 : public D3DVECTOR struct in inherits:D3DVECTOR 79 D3DXVECTOR3(); 80 D3DXVECTOR3(const FLOAT *pf); 81 D3DXVECTOR3(const D3DVECTOR& v); 82 D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz); 87 D3DXVECTOR3& operator += (const D3DXVECTOR3&); 88 D3DXVECTOR3& operator -= (const D3DXVECTOR3&); 89 D3DXVECTOR3 104 } D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:D3DXVECTOR3 106 typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3; typedef in typeref:struct:_D3DVECTOR [all...] |
H A D | d3dx9math.inl | 126 inline D3DXVECTOR3::D3DXVECTOR3() 130 inline D3DXVECTOR3::D3DXVECTOR3(const FLOAT *pf) 138 inline D3DXVECTOR3::D3DXVECTOR3(const D3DVECTOR& v) 145 inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz) 152 inline D3DXVECTOR3::operator FLOAT* () 157 inline D3DXVECTOR3 [all...] |
H A D | d3dx9mesh.h | 682 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; 684 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; 686 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE; 688 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out, 692 STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out, 697 STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, 698 const D3DXVECTOR3 *ray_dir) PURE; 699 STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_po [all...] |
H A D | d3dx9anim.h | 126 D3DXVECTOR3 Value; 229 STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, 230 D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; 250 STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, 251 D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; 300 STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, 301 D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; 333 D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; 402 HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *cente [all...] |
H A D | d3dx9core.h | 230 STDMETHOD(DrawTransform)(THIS_ const D3DXVECTOR3 *vertexlist, DWORD vertexlistcount, 436 const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE;
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H A D | d3dx9tex.h | 97 typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord, 98 const D3DXVECTOR3 *texelsize, void *data);
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