Lines Matching refs:D3DXVECTOR3

135 inline D3DXVECTOR3::D3DXVECTOR3()
139 inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf)
147 inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
154 inline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz)
161 inline D3DXVECTOR3::operator FLOAT* ()
166 inline D3DXVECTOR3::operator CONST FLOAT* () const
171 inline D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3& v)
179 inline D3DXVECTOR3& D3DXVECTOR3::operator -= (CONST D3DXVECTOR3& v)
187 inline D3DXVECTOR3& D3DXVECTOR3::operator *= (FLOAT f)
195 inline D3DXVECTOR3& D3DXVECTOR3::operator /= (FLOAT f)
203 inline D3DXVECTOR3 D3DXVECTOR3::operator + () const
208 inline D3DXVECTOR3 D3DXVECTOR3::operator - () const
210 return D3DXVECTOR3(-x, -y, -z);
213 inline D3DXVECTOR3 D3DXVECTOR3::operator + (CONST D3DXVECTOR3& v) const
215 return D3DXVECTOR3(x + v.x, y + v.y, z + v.z);
218 inline D3DXVECTOR3 D3DXVECTOR3::operator - (CONST D3DXVECTOR3& v) const
220 return D3DXVECTOR3(x - v.x, y - v.y, z - v.z);
223 inline D3DXVECTOR3 D3DXVECTOR3::operator * (FLOAT f) const
225 return D3DXVECTOR3(x * f, y * f, z * f);
228 inline D3DXVECTOR3 D3DXVECTOR3::operator / (FLOAT f) const
230 return D3DXVECTOR3(x / f, y / f, z / f);
233 inline D3DXVECTOR3 operator * (FLOAT f, CONST D3DXVECTOR3& v)
235 return D3DXVECTOR3(f * v.x, f * v.y, f * v.z);
238 inline BOOL D3DXVECTOR3::operator == (CONST D3DXVECTOR3& v) const
243 inline BOOL D3DXVECTOR3::operator != (CONST D3DXVECTOR3& v) const
1003 static inline D3DXVECTOR3* D3DXVec3Add(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1012 static inline D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1021 static inline FLOAT D3DXVec3Dot(CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1027 static inline FLOAT D3DXVec3Length(CONST D3DXVECTOR3 *pv)
1033 static inline FLOAT D3DXVec3LengthSq(CONST D3DXVECTOR3 *pv)
1039 static inline D3DXVECTOR3* D3DXVec3Lerp(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, FLOAT s)
1048 static inline D3DXVECTOR3* D3DXVec3Maximize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1057 static inline D3DXVECTOR3* D3DXVec3Minimize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
1066 static inline D3DXVECTOR3* D3DXVec3Scale(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, FLOAT s)
1075 static inline D3DXVECTOR3* D3DXVec3Subtract(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)