Searched refs:D3DXVECTOR2 (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dx9math.h | 45 typedef struct D3DXVECTOR2 struct 48 D3DXVECTOR2(); 49 D3DXVECTOR2(const FLOAT *pf); 50 D3DXVECTOR2(FLOAT fx, FLOAT fy); 55 D3DXVECTOR2& operator += (const D3DXVECTOR2&); 56 D3DXVECTOR2& operator -= (const D3DXVECTOR2&); 57 D3DXVECTOR2& operator *= (FLOAT); 58 D3DXVECTOR2 74 } D3DXVECTOR2, *LPD3DXVECTOR2; typedef in typeref:struct:D3DXVECTOR2 [all...] |
H A D | d3dx9math.inl | 26 inline D3DXVECTOR2::D3DXVECTOR2() 30 inline D3DXVECTOR2::D3DXVECTOR2(const FLOAT *pf) 37 inline D3DXVECTOR2::D3DXVECTOR2(FLOAT fx, FLOAT fy) 43 inline D3DXVECTOR2::operator FLOAT* () 48 inline D3DXVECTOR2::operator const FLOAT* () const 53 inline D3DXVECTOR2& D3DXVECTOR2 [all...] |
H A D | d3dx9tex.h | 95 typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord, 96 const D3DXVECTOR2 *texelsize, void *data);
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H A D | d3dx9mesh.h | 310 typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *); 633 STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; 634 STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; 637 STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; 638 STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
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H A D | d3dx9core.h | 229 STDMETHOD(Draw)(THIS_ const D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dx8math.h | 47 typedef struct D3DXVECTOR2 struct 50 D3DXVECTOR2(); 51 D3DXVECTOR2(CONST FLOAT *pf); 52 D3DXVECTOR2(FLOAT fx, FLOAT fy); 57 D3DXVECTOR2& operator += (CONST D3DXVECTOR2&); 58 D3DXVECTOR2& operator -= (CONST D3DXVECTOR2&); 59 D3DXVECTOR2& operator *= (FLOAT); 60 D3DXVECTOR2 76 } D3DXVECTOR2, *LPD3DXVECTOR2; typedef in typeref:struct:D3DXVECTOR2 [all...] |
H A D | d3dx9math.h | 44 typedef struct D3DXVECTOR2 struct 47 D3DXVECTOR2(); 48 D3DXVECTOR2(CONST FLOAT *pf); 49 D3DXVECTOR2(FLOAT fx, FLOAT fy); 54 D3DXVECTOR2& operator += (CONST D3DXVECTOR2&); 55 D3DXVECTOR2& operator -= (CONST D3DXVECTOR2&); 56 D3DXVECTOR2& operator *= (FLOAT); 57 D3DXVECTOR2 73 } D3DXVECTOR2, *LPD3DXVECTOR2; typedef in typeref:struct:D3DXVECTOR2 [all...] |
H A D | d3dx8math.inl | 35 inline D3DXVECTOR2::D3DXVECTOR2() 39 inline D3DXVECTOR2::D3DXVECTOR2(CONST FLOAT *pf) 46 inline D3DXVECTOR2::D3DXVECTOR2(FLOAT fx, FLOAT fy) 52 inline D3DXVECTOR2::operator FLOAT* () 57 inline D3DXVECTOR2::operator CONST FLOAT* () const 62 inline D3DXVECTOR2& D3DXVECTOR2 [all...] |
H A D | d3dx9math.inl | 35 inline D3DXVECTOR2::D3DXVECTOR2() 39 inline D3DXVECTOR2::D3DXVECTOR2(CONST FLOAT *pf) 46 inline D3DXVECTOR2::D3DXVECTOR2(FLOAT fx, FLOAT fy) 52 inline D3DXVECTOR2::operator FLOAT* () 57 inline D3DXVECTOR2::operator CONST FLOAT* () const 62 inline D3DXVECTOR2& D3DXVECTOR2 [all...] |
H A D | d3dx9tex.h | 93 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
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H A D | d3dx9core.h | 226 STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
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