Lines Matching refs:D3DXVECTOR2

35 inline D3DXVECTOR2::D3DXVECTOR2()
39 inline D3DXVECTOR2::D3DXVECTOR2(CONST FLOAT *pf)
46 inline D3DXVECTOR2::D3DXVECTOR2(FLOAT fx, FLOAT fy)
52 inline D3DXVECTOR2::operator FLOAT* ()
57 inline D3DXVECTOR2::operator CONST FLOAT* () const
62 inline D3DXVECTOR2& D3DXVECTOR2::operator += (CONST D3DXVECTOR2& v)
69 inline D3DXVECTOR2& D3DXVECTOR2::operator -= (CONST D3DXVECTOR2& v)
76 inline D3DXVECTOR2& D3DXVECTOR2::operator *= (FLOAT f)
83 inline D3DXVECTOR2& D3DXVECTOR2::operator /= (FLOAT f)
90 inline D3DXVECTOR2 D3DXVECTOR2::operator + () const
95 inline D3DXVECTOR2 D3DXVECTOR2::operator - () const
97 return D3DXVECTOR2(-x, -y);
100 inline D3DXVECTOR2 D3DXVECTOR2::operator + (CONST D3DXVECTOR2& v) const
102 return D3DXVECTOR2(x + v.x, y + v.y);
105 inline D3DXVECTOR2 D3DXVECTOR2::operator - (CONST D3DXVECTOR2& v) const
107 return D3DXVECTOR2(x - v.x, y - v.y);
110 inline D3DXVECTOR2 D3DXVECTOR2::operator * (FLOAT f) const
112 return D3DXVECTOR2(x * f, y * f);
115 inline D3DXVECTOR2 D3DXVECTOR2::operator / (FLOAT f) const
117 return D3DXVECTOR2(x / f, y / f);
120 inline D3DXVECTOR2 operator * (FLOAT f, CONST D3DXVECTOR2& v)
122 return D3DXVECTOR2(f * v.x, f * v.y);
125 inline BOOL D3DXVECTOR2::operator == (CONST D3DXVECTOR2& v) const
130 inline BOOL D3DXVECTOR2::operator != (CONST D3DXVECTOR2& v) const
929 static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
937 static inline FLOAT D3DXVec2CCW(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
943 static inline FLOAT D3DXVec2Dot(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
949 static inline FLOAT D3DXVec2Length(CONST D3DXVECTOR2 *pv)
955 static inline FLOAT D3DXVec2LengthSq(CONST D3DXVECTOR2 *pv)
961 static inline D3DXVECTOR2* D3DXVec2Lerp(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, FLOAT s)
969 static inline D3DXVECTOR2* D3DXVec2Maximize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
977 static inline D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
985 static inline D3DXVECTOR2* D3DXVec2Scale(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv, FLOAT s)
993 static inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)