/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3drmdef.h | 52 D3DVECTOR v; 56 D3DVECTOR dvDir; 57 D3DVECTOR dvPos; 61 D3DVECTOR min; 62 D3DVECTOR max; 65 typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx); 414 D3DVECTOR dvScaleKey; 415 D3DVECTOR dvPositionKe [all...] |
H A D | d3dtypes.h | 147 } D3DVECTOR,*LPD3DVECTOR; typedef in typeref:struct:_D3DVECTOR 251 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { 327 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) { 492 D3DVECTOR dvPosition; 493 D3DVECTOR dvNormal; 558 D3DVECTOR dvPosition; 559 D3DVECTOR dvDirection; 574 D3DVECTOR dvPosition; 575 D3DVECTOR dvDirectio [all...] |
H A D | d3drmobj.h | 186 D3DVECTOR vPosition; 193 D3DVECTOR vPosition; 196 D3DVECTOR dvNormal; 830 STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; 831 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; 970 STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; 971 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; 990 D3DVECTOR *src_vectors) PURE; 991 STDMETHOD(InverseTransformVectors)(THIS_ DWORD vector_count, D3DVECTOR *dst_vectors, 1121 STDMETHOD(GetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_positio [all...] |
H A D | dsound.h | 57 } D3DVECTOR; typedef in typeref:struct:_D3DVECTOR 62 typedef D3DVECTOR *LPD3DVECTOR; 948 D3DVECTOR vPosition; 949 D3DVECTOR vVelocity; 950 D3DVECTOR vOrientFront; 951 D3DVECTOR vOrientTop; 1035 D3DVECTOR vPosition; 1036 D3DVECTOR vVelocity; 1039 D3DVECTOR vConeOrientation;
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H A D | d3d8types.h | 1070 } D3DVECTOR; typedef in typeref:struct:_D3DVECTOR 1079 D3DVECTOR Position; 1080 D3DVECTOR Direction;
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H A D | d3d9types.h | 1372 } D3DVECTOR; typedef in typeref:struct:_D3DVECTOR 1381 D3DVECTOR Position; 1382 D3DVECTOR Direction;
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H A D | d3dx9math.h | 77 typedef struct D3DXVECTOR3 : public D3DVECTOR 81 D3DXVECTOR3(const D3DVECTOR& v);
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H A D | d3dx9math.inl | 138 inline D3DXVECTOR3::D3DXVECTOR3(const D3DVECTOR& v)
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H A D | d3d.h | 1204 STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, 1354 STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3drmdef.h | 52 D3DVECTOR v; 56 D3DVECTOR dvDir; 57 D3DVECTOR dvPos; 61 D3DVECTOR min; 62 D3DVECTOR max; 235 D3DVECTOR position; 236 D3DVECTOR normal;
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H A D | d3dtypes.h | 150 } D3DVECTOR,*LPD3DVECTOR; typedef in typeref:struct:_D3DVECTOR 254 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { 330 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) { 495 D3DVECTOR dvPosition; 496 D3DVECTOR dvNormal; 561 D3DVECTOR dvPosition; 562 D3DVECTOR dvDirection; 577 D3DVECTOR dvPosition; 578 D3DVECTOR dvDirectio [all...] |
H A D | d3drmobj.h | 153 D3DVECTOR vPosition; 160 D3DVECTOR vPosition; 163 D3DVECTOR dvNormal; 797 STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; 798 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; 937 STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; 938 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; 1098 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; 1134 STDMETHOD(Transform)(THIS_ D3DVECTOR * [all...] |
H A D | dsound.h | 57 } D3DVECTOR; typedef in typeref:struct:_D3DVECTOR 62 typedef D3DVECTOR *LPD3DVECTOR; 941 D3DVECTOR vPosition; 942 D3DVECTOR vVelocity; 943 D3DVECTOR vOrientFront; 944 D3DVECTOR vOrientTop; 1028 D3DVECTOR vPosition; 1029 D3DVECTOR vVelocity; 1032 D3DVECTOR vConeOrientation;
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H A D | d3d8types.h | 1069 } D3DVECTOR; typedef in typeref:struct:_D3DVECTOR 1076 D3DVECTOR Position; 1077 D3DVECTOR Direction;
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H A D | d3d9types.h | 1368 } D3DVECTOR; typedef in typeref:struct:_D3DVECTOR 1377 D3DVECTOR Position; 1378 D3DVECTOR Direction;
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H A D | d3dx8math.h | 79 typedef struct D3DXVECTOR3 : public D3DVECTOR 83 D3DXVECTOR3(CONST D3DVECTOR& v);
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H A D | d3dx9math.h | 76 typedef struct D3DXVECTOR3 : public D3DVECTOR 80 D3DXVECTOR3(CONST D3DVECTOR& v);
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H A D | d3dx8math.inl | 147 inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
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H A D | d3dx9math.inl | 147 inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
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