Searched refs:SPBox3D (Results 1 - 24 of 24) sorted by relevance
/inkscape/src/ |
H A D | box3d.h | 29 class SPBox3D : public SPGroup { class in inherits:SPGroup 31 SPBox3D(); 32 virtual ~SPBox3D(); 50 * Create a SPBox3D and append it to the parent. 52 static SPBox3D * createBox3D(SPItem * parent); 67 void box3d_position_set (SPBox3D *box); 68 Proj::Pt3 box3d_get_proj_corner (SPBox3D const *box, unsigned int id); 69 Geom::Point box3d_get_corner_screen (SPBox3D const *box, unsigned int id, bool item_coords = true); 70 Proj::Pt3 box3d_get_proj_center (SPBox3D *box); 71 Geom::Point box3d_get_center_screen (SPBox3D *bo [all...] |
H A D | box3d-side.h | 21 class SPBox3D; 34 static Box3DSide * createBox3DSide(SPBox3D *box);
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H A D | persp3d.h | 27 class SPBox3D; 48 std::vector<SPBox3D *> boxes; 94 void persp3d_add_box (Persp3D *persp, SPBox3D *box); 95 void persp3d_remove_box (Persp3D *persp, SPBox3D *box); 96 bool persp3d_has_box (Persp3D *persp, SPBox3D *box); 102 std::list<SPBox3D *> persp3d_list_of_boxes(Persp3D *persp);
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H A D | box3d.cpp | 43 static void box3d_ref_changed(SPObject *old_ref, SPObject *ref, SPBox3D *box); 47 SPBox3D::SPBox3D() : SPGroup() { function in class:SPBox3D 60 SPBox3D::~SPBox3D() { 63 void SPBox3D::build(SPDocument *document, Inkscape::XML::Node *repr) { 84 void SPBox3D::release() { 85 SPBox3D* object = this; 86 SPBox3D *box = object; 122 void SPBox3D [all...] |
H A D | persp3d.cpp | 369 persp3d_add_box (Persp3D *persp, SPBox3D *box) { 382 persp3d_remove_box (Persp3D *persp, SPBox3D *box) { 385 std::vector<SPBox3D *>::iterator i = std::find (persp_impl->boxes.begin(), persp_impl->boxes.end(), box); 391 persp3d_has_box (Persp3D *persp, SPBox3D *box) { 396 for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { 410 for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { 425 for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { 437 for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { 445 std::list<SPBox3D *> 449 std::list<SPBox3D *> bx_ls [all...] |
H A D | vanishing-point.h | 25 class SPBox3D; 81 inline bool hasBox (SPBox3D *box) { 89 std::list<SPBox3D *> selectedBoxes(Inkscape::Selection *sel); 147 VanishingPoint *findVPWithBox(SPBox3D *box); 189 void drawLinesForFace (const SPBox3D *box, Proj::Axis axis); //, guint corner1, guint corner2, guint corner3, guint corner4);
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H A D | box3d-side.cpp | 124 Box3DSide * Box3DSide::createBox3DSide(SPBox3D *box) 160 SPBox3D *box = dynamic_cast<SPBox3D *>(parent); 252 SPBox3D *box = side ? dynamic_cast<SPBox3D *>(side->parent) : NULL;
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H A D | selection.h | 33 class SPBox3D; 259 std::list<SPBox3D *> const box3DList(Persp3D *persp = NULL); 371 void add_box_perspective(SPBox3D *box); 373 void remove_box_perspective(SPBox3D *box); 377 std::list<SPBox3D *> _3dboxes;
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H A D | selection.cpp | 169 std::list<SPBox3D *> boxes = box3d_extract_boxes(obj); 171 for (std::list<SPBox3D *>::iterator i = boxes.begin(); i != boxes.end(); ++i) { 172 SPBox3D *box = *i; 217 std::list<SPBox3D *> boxes = box3d_extract_boxes(obj); 219 for (std::list<SPBox3D *>::iterator i = boxes.begin(); i != boxes.end(); ++i) { 220 SPBox3D *box = *i; 221 std::list<SPBox3D *>::iterator b = std::find(_3dboxes.begin(), _3dboxes.end(), box); 322 for (std::list<SPBox3D *>::iterator i = _3dboxes.begin(); i != _3dboxes.end(); ++i) { 330 std::list<SPBox3D *> const Selection::box3DList(Persp3D *persp) { 331 std::list<SPBox3D *> boxe [all...] |
H A D | vanishing-point.cpp | 109 std::list<SPBox3D *> sel_boxes; 121 std::list<SPBox3D *> bx_lst = persp3d_list_of_boxes(old_persp); 122 for (std::list<SPBox3D *>::iterator i = bx_lst.begin(); i != bx_lst.end(); ++i) { 258 std::list<SPBox3D *> 260 std::list<SPBox3D *> sel_boxes; 264 SPBox3D *box = dynamic_cast<SPBox3D *>(item); 385 VPDragger::findVPWithBox (SPBox3D *box) { 403 SPBox3D *box = dynamic_cast<SPBox3D *>(ite [all...] |
H A D | knotholder.cpp | 145 } else if (dynamic_cast<SPBox3D *>(saved_item)) { 239 } else if (dynamic_cast<SPBox3D *>(object)) {
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H A D | sp-item-group.cpp | 415 SPBox3D *box = dynamic_cast<SPBox3D *>(group); 658 if (group && !dynamic_cast<SPBox3D *>(item)) { 718 SPBox3D *box = dynamic_cast<SPBox3D *>(item);
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H A D | sp-factory.cpp | 102 ret = new SPBox3D;
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H A D | path-chemistry.cpp | 379 SPBox3D *box = dynamic_cast<SPBox3D *>(item);
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H A D | selection-chemistry.cpp | 1541 std::list<SPBox3D *> selboxes = selection->box3DList(persp); 1546 for (std::list<SPBox3D *>::iterator b = selboxes.begin(); b != selboxes.end(); ++b) 3009 if (group && !dynamic_cast<SPBox3D *>(item) && !wholegroups) {
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/inkscape/src/ui/tools/ |
H A D | box3d-tool.h | 29 class SPBox3D; 63 SPBox3D* box3d;
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H A D | box3d-tool.cpp | 506 SPBox3D *box3d = SPBox3D::createBox3D((SPItem*)desktop->currentLayer());
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H A D | select-tool.cpp | 471 if (dynamic_cast<SPGroup *>(clicked_item) && !dynamic_cast<SPBox3D *>(clicked_item)) { // enter group if it's not a 3D box 1127 if ( (clickedGroup && (clickedGroup->layerMode() != SPGroup::LAYER)) || dynamic_cast<SPBox3D *>(clicked_item)) { // enter group or a 3D box
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H A D | tweak-tool.cpp | 365 SPBox3D *box = dynamic_cast<SPBox3D *>(item); 386 if (dynamic_cast<SPGroup *>(item) && !dynamic_cast<SPBox3D *>(item)) {
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H A D | spray-tool.cpp | 906 SPBox3D *box = dynamic_cast<SPBox3D *>(item);
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/inkscape/src/ui/ |
H A D | tools-switch.cpp | 177 } else if (dynamic_cast<SPBox3D *>(item)) {
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H A D | object-edit.cpp | 73 } else if (dynamic_cast<SPBox3D *>(item)) { 491 SPBox3D *box = dynamic_cast<SPBox3D *>(item); 505 SPBox3D *box = dynamic_cast<SPBox3D *>(item); 626 SPBox3D *box = dynamic_cast<SPBox3D *>(item); 687 SPBox3D *box = dynamic_cast<SPBox3D *>(item);
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H A D | clipboard.cpp | 815 SPBox3D *box = dynamic_cast<SPBox3D *>(item);
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/inkscape/src/widgets/ |
H A D | box3d-toolbar.cpp | 186 SPBox3D *box = dynamic_cast<SPBox3D *>(item);
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