/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 104 static void gltexture_delete(IWineD3DTextureImpl *This, struct gl_texture *tex) argument 107 texture_gl_delete(This, tex->name); 109 tex->name = 0;
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H A D | utils.c | 952 GLuint tex; local 959 glGenTextures(1, &tex); 960 glBindTexture(GL_TEXTURE_2D, tex); 967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1061 glDeleteTextures(1, &tex); 1174 GLuint tex, fbo, buffer; local 1202 glGenTextures(1, &tex); 1203 glBindTexture(GL_TEXTURE_2D, tex); 1257 glDeleteTextures(1, &tex); [all...] |
H A D | directx.c | 698 GLuint tex, fbo; local 707 glGenTextures(1, &tex); 708 glBindTexture(GL_TEXTURE_2D, tex); 716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 740 glDeleteTextures(1, &tex);
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H A D | glsl_shader.c | 809 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i]; local 812 if (!tex) { 818 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5]; 820 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5]; 3152 FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n"); 3658 * instruction as a tex* instruction, and phase, which kills all a / w components. Even if all
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H A D | arb_program_shader.c | 459 const IWineD3DTextureImpl* const tex = (const IWineD3DTextureImpl*) stateBlock->textures[i]; local 464 if (!tex) { 470 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5]; 472 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5]; 2071 /* There are always 2 texm3x3pad instructions followed by one texm3x3[tex,vspec, ...] instruction, with 3999 * skip this if NV_vertex_program is supported. Otherwise, initialize the secondary color. For the tex- 5787 shader_addline(&buffer, "TEMP tex%u;\n", stage); 5841 shader_addline(&buffer, "DP3 ret.x, arg1, tex 6313 const char *tex, *texinstr; local 6399 const char *tex; local [all...] |
H A D | device.c | 3313 unsigned int i, tex; local 3336 tex = 0; 3341 if (This->texUnitMap[i] != tex) { 3342 device_map_stage(This, i, tex); 3347 ++tex;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 520 GLuint tex, fbo; local 530 glGenTextures(1, &tex); 531 glBindTexture(GL_TEXTURE_2D, tex); 539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 563 glDeleteTextures(1, &tex);
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H A D | glsl_shader.c | 826 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i]; local 829 if (!tex) { 835 tex_dim[2] = tex->baseTexture.pow2Matrix[0]; tex_dim[3] = tex->baseTexture.pow2Matrix[5]; 837 tex_dim[0] = tex->baseTexture.pow2Matrix[0]; tex_dim[1] = tex->baseTexture.pow2Matrix[5]; 3275 FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n"); 3781 * instruction as a tex* instruction, and phase, which kills all a / w components. Even if all
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 3311 GLuint tex = textures[i]; local 3312 GET_TOBJ(tobj, g, tex); 3315 Assert(crHashtableIsKeyUsed(g->shared->textureTable, tex)); 3316 tobj = crStateTextureAllocate_t(g, tex); 3319 /* so far the code just ensures the tex object is created to make 3392 // crDebug("tex id(%d), hwid(%d)", tobj->id, tobj->hwid); 3410 crDebug("tex id(%d), hwid(%d)", tobj->id, tobj->hwid);
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H A D | state_transform.c | 260 CRTextureState *tex = &(g->texture); local 285 t->currentStack = &(t->textureStack[tex->curTextureUnit]);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 110 static void gltexture_delete(const struct wined3d_gl_info *gl_info, struct gl_texture *tex) argument 113 texture_gl_delete(tex->name); 115 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex->name); 117 tex->name = 0;
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H A D | utils.c | 1068 GLuint tex; local 1073 gl_info->gl_ops.gl.p_glGenTextures(1, &tex); 1074 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); 1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1206 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); 1248 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1266 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); 1531 GLuint tex, fbo, buffer; local 1558 gl_info->gl_ops.gl.p_glGenTextures(1, &tex); [all...] |
H A D | device.c | 2790 unsigned int i, tex; local 2814 tex = 0; 2819 if (device->texUnitMap[i] != tex) 2821 device_map_stage(device, i, tex); 2826 ++tex;
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H A D | directx.c | 744 GLuint tex, fbo; local 751 gl_info->gl_ops.gl.p_glGenTextures(1, &tex); 752 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); 760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 784 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); 796 GLuint tex; local 799 gl_info->gl_ops.gl.p_glGenTextures(1, &tex); 800 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); 810 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); 834 GLuint tex, fb local [all...] |
H A D | arb_program_shader.c | 529 const struct wined3d_texture *tex = state->textures[i]; local 535 if (!tex) { 542 tex_dim[2] = tex->pow2_matrix[0]; 543 tex_dim[3] = tex->pow2_matrix[5]; 547 tex_dim[0] = tex->pow2_matrix[0]; 548 tex_dim[1] = tex->pow2_matrix[5]; 2189 /* There are always 2 texm3x3pad instructions followed by one texm3x3[tex,vspec, ...] instruction, with 4268 * skip this if NV_vertex_program is supported. Otherwise, initialize the secondary color. For the tex- 6287 shader_addline(&buffer, "TEMP tex%u;\n", stage); 6341 shader_addline(&buffer, "DP3 ret.x, arg1, tex 6812 const char *tex, *texinstr; local 6898 const char *tex; local [all...] |
H A D | glsl_shader.c | 751 const struct wined3d_texture *tex = state->textures[i]; local 755 if (!tex) 763 tex_dim[2] = tex->pow2_matrix[0]; 764 tex_dim[3] = tex->pow2_matrix[5]; 768 tex_dim[0] = tex->pow2_matrix[0]; 769 tex_dim[1] = tex->pow2_matrix[5]; 3634 FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n"); 4131 * instruction as a tex* instruction, and phase, which kills all a / w components. Even if all 5471 shader_addline(buffer, "vec4 tex%u;\n", stage); 5591 shader_addline(buffer, "ret.xy = bumpenv_mat%u * tex [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | glamor_priv.h | 320 * @tex: attached texture. 333 GLuint tex; member in struct:glamor_pixmap_fbo 599 GLenum format, GLint tex, 914 * phase, includs the tex and fbo.
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 1333 crWarning("invalid tex enmTexTarget %#x", enmTexTarget); 1347 crWarning("invalid tex enmTexTarget %#x", enmTexTarget); 1496 uint32_t tex = 0; local 1497 pBlitter->pDispatch->GenTextures(1, &tex); 1498 if (!tex) 1504 pBlitter->pDispatch->BindTexture(enmTarget, tex); 1517 return tex; 1655 WARN(("tex not entered")); 1687 WARN(("tex not entered")); 1776 WARN(("tex no [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | glamor_priv.h | 350 * @tex: attached texture. 364 GLuint tex; member in struct:glamor_pixmap_fbo 651 GLenum format, GLint tex,
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.h | 571 virtual uint32_t texCoord(GLenum tex, int x, int y) argument 574 mpTex[0]->multiTexCoord(tex, x, y); 579 mpTex[1]->multiTexCoord(tex + 1, x2, y2); 765 * mem->tex->fb 767 * srcTex->invFB->tex->fb 772 * mem->tex->fb 774 * srcTex->fb->tex 779 * mem->tex-(rotate model view, force LAZY complete fb update)->invFB->tex
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/vbox/src/VBox/Additions/x11/x11include/libdrm-2.4.13/ |
H A D | radeon_drm.h | 422 drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; member in struct:__anon3659
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/vbox/src/VBox/Main/webservice/jaxlibs/ |
H A D | jaxws-rt.jar | META-INF/ META-INF/MANIFEST.MF META-INF/services/ com/ com/sun/ com/sun/xml/ ... |