Searched defs:levels (Results 1 - 25 of 26) sorted by relevance

12

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dcubetexture.c361 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
369 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
360 cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
H A Dtexture.c359 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
367 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
358 texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
H A Dvolumetexture.c359 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
367 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
358 volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
H A Ddevice.c655 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
662 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
663 iface, width, height, levels, usage, format, pool, texture);
672 hr = texture_init(object, This, width, height, levels, usage, format, pool);
687 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
694 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
695 iface, width, height, depth, levels, usage, format, pool, texture);
704 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
719 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
725 TRACE("iface %p, edge_length %u, levels
654 IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) argument
686 IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **texture) argument
718 IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dcubetexture.c403 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
417 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
422 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
402 cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
H A Dtexture.c400 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
414 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
420 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
399 texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
H A Dvolumetexture.c436 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
450 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
455 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
435 volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
H A Ddevice.c824 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
833 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
834 iface, width, height, levels, usage, format, pool, texture, shared_handle);
843 hr = texture_init(object, This, width, height, levels, usage, format, pool
861 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
869 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
870 iface, width, height, depth, levels);
882 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool, shared_handle, pavClientMem);
975 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format,
984 TRACE("iface %p, edge_length %u, levels
1010 IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) argument
1049 IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) argument
1090 IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c41 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type, argument
52 if (levels > MAX_MIP_LEVELS)
54 WARN("Too many texture levels %d", levels);
70 texture->baseTexture.levels = levels;
148 if(LODNew >= This->baseTexture.levels)
149 LODNew = This->baseTexture.levels - 1;
178 TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
179 return This->baseTexture.levels;
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H A Dvolumetexture.c63 for (i = 0; i < This->baseTexture.levels; ++i)
70 for (i = 0; i < This->baseTexture.levels; ++i)
93 for (i = 0; i < This->baseTexture.levels; ++i)
184 for (i = 0; i < This->baseTexture.levels; i++) {
264 if (Level < This->baseTexture.levels) {
274 if (Level < This->baseTexture.levels) {
279 WARN("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
289 if (Level < This->baseTexture.levels) {
294 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
304 if (Level < This->baseTexture.levels) {
365 volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument
[all...]
H A Dcubetexture.c84 for (i = 0; i < This->baseTexture.levels; ++i)
105 for (i = 0; i < This->baseTexture.levels; ++i)
130 for (i = 0; i < This->baseTexture.levels; ++i)
228 for (i = 0; i < This->baseTexture.levels; i++) {
260 for (i = 0; i < This->baseTexture.levels; ++i) {
343 for (i = 0; i < This->baseTexture.levels; ++i) {
377 if (Level < This->baseTexture.levels) {
381 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
389 if (Level < This->baseTexture.levels && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
398 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceTyp
491 cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument
[all...]
H A Dtexture.c81 for (i = 0; i < This->baseTexture.levels; ++i)
98 for (i = 0; i < This->baseTexture.levels; ++i)
120 for (i = 0; i < This->baseTexture.levels; ++i)
216 for (i = 0; i < This->baseTexture.levels; i++) {
246 for (i = 0; i < This->baseTexture.levels; ++i)
336 for (i = 0; i < This->baseTexture.levels; ++i) {
392 if (Level < This->baseTexture.levels) {
396 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
404 if (Level < This->baseTexture.levels) {
411 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
510 texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument
[all...]
H A Dwined3d_private.h821 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
2133 UINT levels; member in struct:IWineD3DBaseTextureClass
2177 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
2220 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
2243 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
2303 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_teximage.c160 * remaining image levels. The image data doesn't matter here - the back-
166 CRTextureLevel *levels; local
171 levels = tobj->level[target - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB];
174 levels = tobj->level[0];
177 width = levels[tobj->baseLevel].width;
178 height = levels[tobj->baseLevel].height;
179 depth = levels[tobj->baseLevel].depth;
189 levels[level].width = width;
190 levels[level].height = height;
191 levels[leve
660 CRTextureLevel *levels = tobj->level[face]; local
[all...]
H A Dstate_texture.c60 /* compute max levels from max sizes */
211 /* allocate array of mipmap levels */
385 * texture levels texture format. This basically just indicates the
595 CRTextureLevel *levels = NULL; local
596 levels = tobj->level[face];
597 if (levels) {
598 /* free all mipmap levels for this face */
600 CRTextureLevel *tl = levels + k;
607 crFree(levels);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddirectx.c283 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
288 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
289 iface, adapter, device_type, format, windowed, multisample_type, levels);
293 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
282 d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels) argument
H A Dtexture.c1319 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
1348 hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags,
1369 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
1398 hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags,
1419 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
1444 hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels,
1318 texture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
1368 cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
1418 volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
H A Ddevice.c845 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
854 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
855 iface, width, height, levels, usage, format, pool, texture, shared_handle);
861 hr = texture_init(object, device, width, height, levels, usage, format, pool, shared_handle, pavClientMem);
876 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
884 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
885 iface, width, height, depth, levels);
896 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool, shared_handle, pavClientMem);
911 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format,
920 TRACE("iface %p, edge_length %u, levels
946 d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) argument
1004 d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) argument
1043 d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) argument
[all...]
/vbox/src/VBox/ExtPacks/VBoxDTrace/onnv/lib/libdtrace/common/
H A Ddt_aggregate.c141 uint16_t levels = DTRACE_LQUANTIZE_LEVELS(arg); local
144 for (i = 0; i <= levels + 1; i++)
154 uint16_t levels = DTRACE_LQUANTIZE_LEVELS(arg), i; local
157 for (i = 0; i < levels; base += step, i++)
160 return (total + (long double)lquanta[levels + 1] *
170 uint16_t levels = DTRACE_LQUANTIZE_LEVELS(arg), i; local
175 for (i = 0; i < levels; base += step, i++) {
183 return (lquanta[levels + 1]);
H A Ddt_consume.c626 uint16_t step, levels; local
637 levels = DTRACE_LQUANTIZE_LEVELS(arg);
640 last_bin = levels + 1;
642 if (size != sizeof (uint64_t) * (levels + 2))
645 while (first_bin <= levels + 1 && data[first_bin] == 0)
648 if (first_bin > levels + 1) {
658 if (last_bin < levels + 1)
680 } else if (i == levels + 1) {
682 base + (levels * step));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dtexture.c1195 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1219 hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags,
1235 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1259 hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags,
1275 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1295 hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels,
1194 texture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
1234 cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
1274 volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
H A Ddevice.c738 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
745 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
746 iface, width, height, levels, usage, format, pool, texture);
752 hr = texture_init(object, device, width, height, levels, usage, format, pool);
767 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
774 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
775 iface, width, height, depth, levels, usage, format, pool, texture);
781 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
796 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
802 TRACE("iface %p, edge_length %u, levels
737 d3d8_device_CreateTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) argument
766 d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **texture) argument
795 d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c284 /* For a new texture we have to set the texture levels after
842 UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent,
869 /* Calculate levels for mip mapping */
878 if (levels > 1)
884 levels = 1;
886 else if (!levels)
888 levels = wined3d_log2i(desc->width) + 1;
889 TRACE("Calculated levels = %u.\n", levels);
914 if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels,
841 cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument
1092 texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument
1477 volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument
[all...]
/vbox/src/VBox/ExtPacks/VBoxDTrace/onnv/uts/common/dtrace/
H A Ddtrace.c1969 uint16_t levels = DTRACE_LQUANTIZE_LEVELS(arg); local
1973 ASSERT(levels != 0);
1985 if (level < levels) {
1993 lquanta[levels + 1] += incr;
9755 uint16_t levels = DTRACE_LQUANTIZE_LEVELS(desc->dtad_arg); local
9760 if (step == 0 || levels == 0)
9763 size = levels * sizeof (uint64_t) + 3 * sizeof (uint64_t);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h832 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
2168 UINT levels; member in struct:IWineD3DBaseTextureClass
2212 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
2255 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
2278 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
2338 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,

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