/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | swapchain.c | 117 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer) 124 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", 125 iface, backbuffer_idx, backbuffer_type, backbuffer); 132 *backbuffer = &surface_impl->IDirect3DSurface8_iface; 133 IDirect3DSurface8_AddRef(*backbuffer); 116 d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer) argument
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H A D | device.c | 675 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer) 682 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", 683 iface, backbuffer_idx, backbuffer_type, backbuffer); 688 if (SUCCEEDED(hr) && wined3d_surface && backbuffer) 691 *backbuffer = &surface_impl->IDirect3DSurface8_iface; 692 IDirect3DSurface8_AddRef(*backbuffer); 674 d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | swapchain.c | 157 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) 164 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", 165 iface, backbuffer_idx, backbuffer_type, backbuffer); 172 *backbuffer = &surface_impl->IDirect3DSurface9_iface; 173 IDirect3DSurface9_AddRef(*backbuffer); 156 d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) argument
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H A D | device.c | 705 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) 712 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", 713 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer); 718 if (SUCCEEDED(hr) && wined3d_surface && backbuffer) 721 *backbuffer = &surface_impl->IDirect3DSurface9_iface; 722 IDirect3DSurface9_AddRef(*backbuffer); 704 d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 1076 IWineD3DSurface *backbuffer; local 1285 hr = IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer); 1286 if (SUCCEEDED(hr) && backbuffer) 1291 IWineD3DSurface_GetDesc(backbuffer, &desc); 1292 IWineD3DSurface_Release(backbuffer);
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H A D | swapchain.c | 238 IWineD3DSurfaceImpl *backbuffer = ((IWineD3DSurfaceImpl *) This->backBuffer[0]); local 252 if (0 && gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup)) 256 context_attach_surface_fbo(context, GL_READ_FRAMEBUFFER, 0, backbuffer); 282 if(backbuffer->Flags & SFLAG_NORMCOORD) 290 if (is_complex_fixup(backbuffer->resource.format_desc->color_fixup)) 299 device->blitter->set_shader((IWineD3DDevice *) device, backbuffer); 300 glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter); 301 glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter); 478 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve 479 * all these issues - this fails if the window is smaller than the backbuffer [all...] |
H A D | device.c | 4312 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer) 4317 TRACE("iface %p, swapchain_idx %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", 4318 iface, swapchain_idx, backbuffer_idx, backbuffer_type, backbuffer); 4327 hr = IWineD3DSwapChain_GetBackBuffer(swapchain, backbuffer_idx, backbuffer_type, backbuffer); 4331 WARN("Failed to get backbuffer %u, hr %#x.\n", backbuffer_idx, hr); 6556 /* Put all surfaces into sysmem - the drawable might disappear if the backbuffer was rendered 7648 /* The drawable size of a backbuffer / aux buffer offscreen target is the size of the 4311 IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UINT swapchain_idx, UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 1179 struct wined3d_surface *backbuffer; local 1389 if ((backbuffer = wined3d_swapchain_get_back_buffer(swapchain, 0, WINED3D_BACKBUFFER_TYPE_MONO))) 1393 wined3d_resource_get_desc(&backbuffer->resource, &desc);
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H A D | swapchain.c | 300 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n"); 348 /* Return invalid if there is no backbuffer array, otherwise it will 457 struct wined3d_surface *backbuffer = swapchain->back_buffers[0]; local 476 if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format->color_fixup)) 480 if (backbuffer->resource.multisample_type) 483 surface_load_location(backbuffer, location, NULL); 486 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location); 521 if (backbuffer->flags & SFLAG_NORMCOORD) 529 if (is_complex_fixup(backbuffer->resource.format->color_fixup)) 533 context_bind_texture(context2, backbuffer [all...] |
H A D | device.c | 3872 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer) 3876 TRACE("device %p, swapchain_idx %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", 3877 device, swapchain_idx, backbuffer_idx, backbuffer_type, backbuffer); 3882 if (!(*backbuffer = wined3d_swapchain_get_back_buffer(swapchain, backbuffer_idx, backbuffer_type))) 5618 /* The drawable size of a backbuffer / aux buffer offscreen target is the size of the 3871 wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx, UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer) argument
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