Lines Matching defs:backbuffer
300 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
348 /* Return invalid if there is no backbuffer array, otherwise it will
457 struct wined3d_surface *backbuffer = swapchain->back_buffers[0];
476 if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format->color_fixup))
480 if (backbuffer->resource.multisample_type)
483 surface_load_location(backbuffer, location, NULL);
486 context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location);
521 if (backbuffer->flags & SFLAG_NORMCOORD)
529 if (is_complex_fixup(backbuffer->resource.format->color_fixup))
533 context_bind_texture(context2, backbuffer->texture_target, backbuffer->texture_name);
537 device->blitter->set_shader(device->blit_priv, context2, backbuffer);
538 gl_info->gl_ops.gl.p_glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
539 gl_info->gl_ops.gl.p_glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
701 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
702 * all these issues - this fails if the window is smaller than the backbuffer.
718 /* This codepath should only be hit with the COPY swapeffect. Otherwise a backbuffer-
722 * The DISCARD swap effect is ok as well since any backbuffer content is allowed after
1256 ERR("Failed to allocate backbuffer array memory.\n");