Lines Matching defs:backbuffer
238 IWineD3DSurfaceImpl *backbuffer = ((IWineD3DSurfaceImpl *) This->backBuffer[0]);
252 if (0 && gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup))
256 context_attach_surface_fbo(context, GL_READ_FRAMEBUFFER, 0, backbuffer);
282 if(backbuffer->Flags & SFLAG_NORMCOORD)
290 if (is_complex_fixup(backbuffer->resource.format_desc->color_fixup))
299 device->blitter->set_shader((IWineD3DDevice *) device, backbuffer);
300 glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
301 glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
478 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
479 * all these issues - this fails if the window is smaller than the backbuffer.
493 /* This codepath should only be hit with the COPY swapeffect. Otherwise a backbuffer-
497 * The DISCARD swap effect is ok as well since any backbuffer content is allowed after
1146 ERR("Failed to allocate backbuffer array memory.\n");