Searched defs:LODNew (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | cubetexture.c | 199 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { argument 203 TRACE("iface %p, lod %u.\n", iface, LODNew); 206 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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H A D | texture.c | 197 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { argument 201 TRACE("iface %p, lod %u.\n", iface, LODNew); 204 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
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H A D | volumetexture.c | 197 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) { argument 201 TRACE("iface %p, lod %u.\n", iface, LODNew); 204 ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | cubetexture.c | 202 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { argument 206 TRACE("iface %p, lod %u.\n", iface, LODNew); 209 ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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H A D | texture.c | 199 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) { argument 203 TRACE("iface %p, lod %u.\n", iface, LODNew); 206 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
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H A D | volumetexture.c | 212 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { argument 216 TRACE("iface %p, lod %u.\n", iface, LODNew); 220 lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 135 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew) argument 148 if(LODNew >= This->baseTexture.levels) 149 LODNew = This->baseTexture.levels - 1; 151 if(This->baseTexture.LOD != LODNew) { 152 This->baseTexture.LOD = LODNew;
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H A D | volumetexture.c | 202 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) { argument 203 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
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H A D | cubetexture.c | 298 static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) { argument 299 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
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H A D | texture.c | 284 static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) { argument 285 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
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