Searched refs:wined3d_shader_buffer (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 763 static void shader_arb_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values) 776 const struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_buffer *buffer, 995 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1291 static void gen_color_correction(struct wined3d_shader_buffer *buffer, const char *reg, 1388 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1508 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1589 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1638 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1671 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1691 struct wined3d_shader_buffer *buffe [all...] |
H A D | glsl_shader.c | 99 struct wined3d_shader_buffer shader_buffer; 257 static void shader_glsl_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values) 994 struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader, 1840 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, 1876 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) 2212 static void shader_glsl_color_correction_ext(struct wined3d_shader_buffer *buffer, 2341 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2372 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2422 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2445 struct wined3d_shader_buffer *buffe [all...] |
H A D | shader.c | 256 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) 264 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) 278 void shader_buffer_free(struct wined3d_shader_buffer *buffer) 283 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args) 331 int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...) 1246 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
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H A D | wined3d_private.h | 448 struct wined3d_shader_buffer struct 651 struct wined3d_shader_buffer *buffer; 2871 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; 2872 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; 2955 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 2956 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 2957 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 2964 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 662 struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, DWORD *lconst_map, 867 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1171 static void gen_color_correction(struct wined3d_shader_buffer *buffer, const char *reg, 1268 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1382 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1461 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1510 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1549 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1577 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1630 struct wined3d_shader_buffer *buffe [all...] |
H A D | glsl_shader.c | 96 struct wined3d_shader_buffer shader_buffer; 1010 struct wined3d_shader_buffer *buffer, IWineD3DBaseShader *iface, 1715 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, 1728 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) 2117 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2145 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2197 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2245 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2269 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2294 struct wined3d_shader_buffer *buffe [all...] |
H A D | shader.c | 214 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) 222 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) 235 void shader_buffer_free(struct wined3d_shader_buffer *buffer) 240 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args) 275 int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...) 1095 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
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H A D | wined3d_private.h | 432 struct wined3d_shader_buffer struct 594 struct wined3d_shader_buffer *buffer; 3072 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; 3073 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; 3129 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3130 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3131 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3137 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 105 struct wined3d_shader_buffer shader_buffer; 1031 struct wined3d_shader_buffer *buffer, IWineD3DBaseShader *iface, 1762 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, 1775 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) 2164 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2224 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2289 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2337 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2361 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 2386 struct wined3d_shader_buffer *buffe [all...] |
H A D | shader.c | 214 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) 222 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) 235 void shader_buffer_free(struct wined3d_shader_buffer *buffer) 240 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args) 275 int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...) 1095 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
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H A D | wined3d_private.h | 443 struct wined3d_shader_buffer struct 605 struct wined3d_shader_buffer *buffer; 3107 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; 3108 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; 3164 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3165 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3166 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3172 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
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