Searched refs:wined3d_shader_buffer (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c763 static void shader_arb_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values)
776 const struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_buffer *buffer,
995 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1291 static void gen_color_correction(struct wined3d_shader_buffer *buffer, const char *reg,
1388 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1508 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1589 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1638 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1671 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1691 struct wined3d_shader_buffer *buffe
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H A Dglsl_shader.c99 struct wined3d_shader_buffer shader_buffer;
257 static void shader_glsl_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values)
994 struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
1840 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer,
1876 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins)
2212 static void shader_glsl_color_correction_ext(struct wined3d_shader_buffer *buffer,
2341 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2372 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2422 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2445 struct wined3d_shader_buffer *buffe
[all...]
H A Dshader.c256 void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
264 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
278 void shader_buffer_free(struct wined3d_shader_buffer *buffer)
283 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
331 int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
1246 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
H A Dwined3d_private.h448 struct wined3d_shader_buffer struct
651 struct wined3d_shader_buffer *buffer;
2871 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2872 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2955 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2956 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2957 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2964 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c662 struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, DWORD *lconst_map,
867 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1171 static void gen_color_correction(struct wined3d_shader_buffer *buffer, const char *reg,
1268 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1382 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1461 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1510 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1549 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1577 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1630 struct wined3d_shader_buffer *buffe
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H A Dglsl_shader.c96 struct wined3d_shader_buffer shader_buffer;
1010 struct wined3d_shader_buffer *buffer, IWineD3DBaseShader *iface,
1715 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer,
1728 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins)
2117 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2145 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2197 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2245 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2269 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2294 struct wined3d_shader_buffer *buffe
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H A Dshader.c214 void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
222 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
235 void shader_buffer_free(struct wined3d_shader_buffer *buffer)
240 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
275 int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
1095 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
H A Dwined3d_private.h432 struct wined3d_shader_buffer struct
594 struct wined3d_shader_buffer *buffer;
3072 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3073 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3129 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3130 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3131 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3137 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c105 struct wined3d_shader_buffer shader_buffer;
1031 struct wined3d_shader_buffer *buffer, IWineD3DBaseShader *iface,
1762 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer,
1775 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins)
2164 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2224 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2289 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2337 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2361 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2386 struct wined3d_shader_buffer *buffe
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H A Dshader.c214 void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
222 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
235 void shader_buffer_free(struct wined3d_shader_buffer *buffer)
240 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
275 int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
1095 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
H A Dwined3d_private.h443 struct wined3d_shader_buffer struct
605 struct wined3d_shader_buffer *buffer;
3107 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3108 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3164 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3165 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3166 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3172 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,

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