Lines Matching refs:wined3d_shader_buffer

99     struct wined3d_shader_buffer shader_buffer;
257 static void shader_glsl_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values)
994 struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
1840 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer,
1876 static DWORD shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins)
2212 static void shader_glsl_color_correction_ext(struct wined3d_shader_buffer *buffer,
2341 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2372 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2422 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2445 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2491 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2543 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2596 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2625 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2650 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2695 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2765 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2782 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
2822 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
3214 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
3303 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
3687 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
3843 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
3855 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
3868 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
3929 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
3959 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
4164 static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
4284 static void handle_ps3_input(struct wined3d_shader_buffer *buffer,
4378 static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer *buffer,
4488 static void shader_glsl_generate_srgb_write_correction(struct wined3d_shader_buffer *buffer)
4498 static void shader_glsl_generate_fog_code(struct wined3d_shader_buffer *buffer, enum wined3d_ffp_ps_fog_mode mode)
4530 struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
4593 struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
4665 struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader)
4696 struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader,
4778 struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader,
4844 struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader)
4897 static void shader_glsl_ffp_vertex_lighting(struct wined3d_shader_buffer *buffer,
4999 static GLhandleARB shader_glsl_generate_ffp_vertex_shader(struct wined3d_shader_buffer *buffer,
5115 static const char *shader_glsl_get_ffp_fragment_op_arg(struct wined3d_shader_buffer *buffer,
5212 static void shader_glsl_ffp_fragment_op(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color,
5364 static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buffer *buffer,