/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 48 # define vboxGetCurrentContext() VBoxTlsRefGetCurrent(struct wined3d_context, wined3d_context_tls_idx) 49 # define vboxSetCurrentContext(_ctx) VBoxTlsRefSetCurrent(struct wined3d_context, wined3d_context_tls_idx, (_ctx)) 55 static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint fbo) 105 static void context_destroy_fbo(struct wined3d_context *context, GLuint fbo) 134 static void context_attach_depth_stencil_fbo(struct wined3d_context *context, 216 static void context_attach_surface_fbo(struct wined3d_context *context, 266 void context_check_fbo_status(const struct wined3d_context *context, GLenum target) 326 static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *context, 347 static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum target, 363 static void context_destroy_fbo_entry(struct wined3d_context *contex [all...] |
H A D | wined3d_private.h | 829 struct wined3d_context; 837 void (*shader_select)(void *shader_priv, const struct wined3d_context *context, 839 void (*shader_disable)(void *shader_priv, const struct wined3d_context *context); 845 void (*shader_load_constants)(void *shader_priv, const struct wined3d_context *context, 853 void (*shader_context_destroyed)(void *shader_priv, const struct wined3d_context *context); 1082 struct wined3d_context *context; 1095 struct wined3d_context *context; 1113 struct wined3d_context struct 1224 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id); 1315 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *contex [all...] |
H A D | gl_compat.c | 163 struct wined3d_context *ctx = context_get_current(); 173 struct wined3d_context *ctx = context_get_current(); 182 struct wined3d_context *ctx = context_get_current(); 204 struct wined3d_context *ctx = context_get_current(); 225 struct wined3d_context *ctx = context_get_current(); 246 struct wined3d_context *ctx = context_get_current(); 285 struct wined3d_context *ctx = context_get_current(); 315 struct wined3d_context *ctx = context_get_current(); 343 struct wined3d_context *ctx = context_get_current();
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H A D | query.c | 50 struct wined3d_context *context; 129 struct wined3d_context *context; 201 struct wined3d_context *context; 316 struct wined3d_context *context; 472 struct wined3d_context *context;
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H A D | state.c | 52 static void state_undefined(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 61 static void state_nop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 66 static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 90 static void state_lighting(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 115 static void state_zenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 165 static void state_cullmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 195 static void state_shademode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 218 static void state_ditherenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 234 static void state_zwritenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 276 static void state_zfunc(struct wined3d_context *contex [all...] |
H A D | swapchain.c | 43 struct wined3d_context *context; 80 struct wined3d_context *context; 455 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect) 512 struct wined3d_context *context2; 592 struct wined3d_context *context; 1226 struct wined3d_context * swapchain_context; 1398 static struct wined3d_context *swapchain_create_context(struct wined3d_swapchain *swapchain) 1400 struct wined3d_context **newArray; 1401 struct wined3d_context *ctx; 1439 struct wined3d_context *swapchain_get_contex [all...] |
H A D | vboxext.c | 461 struct wined3d_context *context = (struct wined3d_context *)pvUser; 465 void VBoxExtReleaseContextAsync(struct wined3d_context *context)
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H A D | device.c | 407 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) 409 struct wined3d_context **new_array; 428 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) 430 struct wined3d_context **new_array; 471 struct wined3d_context *context, struct wined3d_surface *depth_stencil) 503 static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context *context, 565 struct wined3d_context *context; 884 static void create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) 1135 struct wined3d_context *context; 1321 struct wined3d_context *contex [all...] |
H A D | nvidia_texture_shader.c | 44 static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD stage, struct wined3d_context *context) 488 static void nvrc_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 595 static void nvrc_resultarg(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 611 static void nvts_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 629 static void nvts_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 657 static void nvrc_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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H A D | texture.c | 123 struct wined3d_context *context = NULL; 179 struct wined3d_context *context, BOOL srgb, BOOL *set_surface_desc) 668 struct wined3d_context *context, BOOL srgb) 751 struct wined3d_context *context = NULL; 1018 struct wined3d_context *context = NULL; 1299 struct wined3d_context *context = NULL; 1365 struct wined3d_context *context, BOOL srgb) 1378 struct wined3d_context *context;
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H A D | volume.c | 42 static void volume_bind_and_dirtify(const struct wined3d_volume *volume, struct wined3d_context *context) 94 void volume_load(const struct wined3d_volume *volume, struct wined3d_context *context, UINT level, BOOL srgb_mode)
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H A D | surface.c | 100 struct wined3d_context *context; 168 struct wined3d_context *context; 403 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, 617 struct wined3d_context *context; 671 struct wined3d_context *context = context_acquire(device, NULL); 722 static void surface_bind(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) 791 struct wined3d_context *context, BOOL srgb) 827 struct wined3d_context *context = context_acquire(surface->resource.device, NULL); 1067 struct wined3d_context *context; 1122 struct wined3d_context *contex [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 45 # define vboxGetCurrentContext() VBoxTlsRefGetCurrent(struct wined3d_context, wined3d_context_tls_idx) 46 # define vboxSetCurrentContext(_ctx) VBoxTlsRefSetCurrent(struct wined3d_context, wined3d_context_tls_idx, (_ctx)) 52 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) 118 static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo) 198 void context_attach_depth_stencil_fbo(struct wined3d_context *context, 270 void context_attach_surface_fbo(const struct wined3d_context *context, 294 static void context_check_fbo_status(struct wined3d_context *context) 335 static struct fbo_entry *context_create_fbo_entry(struct wined3d_context *context) 352 static void context_reuse_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry) 366 static void context_destroy_fbo_entry(struct wined3d_context *contex [all...] |
H A D | state.c | 51 static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context); 53 static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 62 static void state_nop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 67 static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 89 static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 112 static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 142 static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 169 static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 188 static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 199 static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *contex [all...] |
H A D | gl_compat.c | 159 struct wined3d_context *ctx = context_get_current(); 169 struct wined3d_context *ctx = context_get_current(); 178 struct wined3d_context *ctx = context_get_current(); 200 struct wined3d_context *ctx = context_get_current(); 221 struct wined3d_context *ctx = context_get_current(); 242 struct wined3d_context *ctx = context_get_current(); 281 struct wined3d_context *ctx = context_get_current(); 311 struct wined3d_context *ctx = context_get_current(); 339 struct wined3d_context *ctx = context_get_current();
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H A D | wined3d_private.h | 721 struct wined3d_context; 758 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); 763 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); 1061 struct wined3d_context *context; 1074 struct wined3d_context *context; 1092 struct wined3d_context struct 1189 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx); 1271 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, 1273 void context_alloc_event_query(struct wined3d_context *context, 1275 void context_alloc_occlusion_query(struct wined3d_context *contex [all...] |
H A D | query.c | 51 struct wined3d_context *context; 133 struct wined3d_context *context; 206 struct wined3d_context *context; 335 struct wined3d_context *context; 499 struct wined3d_context *context;
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H A D | swapchain.c | 67 struct wined3d_context *context; 104 struct wined3d_context *context; 234 static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *context, 274 struct wined3d_context *context2; 350 struct wined3d_context *context; 1091 struct wined3d_context * swapchainContext; 1262 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) 1266 struct wined3d_context **newArray; 1268 struct wined3d_context *ctx; 1305 void get_drawable_size_swapchain(struct wined3d_context *contex [all...] |
H A D | vboxext.h | 42 void VBoxExtReleaseContextAsync(struct wined3d_context *context);
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H A D | vboxext.c | 461 struct wined3d_context *context = (struct wined3d_context *)pvUser; 467 void VBoxExtReleaseContextAsync(struct wined3d_context *context)
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H A D | surface.c | 84 struct wined3d_context *context = NULL; 526 struct wined3d_context * context; 1275 struct wined3d_context *context; 1318 struct wined3d_context *context = NULL; 1410 struct wined3d_context *context; 1483 struct wined3d_context *context; 1729 struct wined3d_context *context; 1826 struct wined3d_context *context; 1888 struct wined3d_context *context; 2004 struct wined3d_context *contex [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | vboxext.h | 42 struct wined3d_context; 43 void VBoxExtReleaseContextAsync(struct wined3d_context *context);
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H A D | utils.c | 107 void context_release(struct wined3d_context *context)
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H A D | wined3d_private.h | 732 struct wined3d_context; 769 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); 774 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); 1082 struct wined3d_context *context; 1095 struct wined3d_context *context; 1113 struct wined3d_context struct 1217 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx); 1299 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, 1301 void context_alloc_event_query(struct wined3d_context *context, 1303 void context_alloc_occlusion_query(struct wined3d_context *contex [all...] |
H A D | shaderapi.c | 134 static struct wined3d_context *g_pCurrentContext = NULL; 139 g_pCurrentContext = (struct wined3d_context *)ctx; 195 struct IWineD3DDeviceImpl *context_get_device(const struct wined3d_context *context) 200 struct wined3d_context *context_get_current(void) 205 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurface *target, enum ContextUsage usage) 212 struct wined3d_context *pContext; 215 pContext = (struct wined3d_context *)RTMemAllocZ(sizeof(struct wined3d_context)); 274 struct wined3d_context *pContext = (struct wined3d_context *)pShaderContex [all...] |