Searched refs:wined3d_context (Results 1 - 25 of 48) sorted by relevance

12

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c48 # define vboxGetCurrentContext() VBoxTlsRefGetCurrent(struct wined3d_context, wined3d_context_tls_idx)
49 # define vboxSetCurrentContext(_ctx) VBoxTlsRefSetCurrent(struct wined3d_context, wined3d_context_tls_idx, (_ctx))
55 static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint fbo)
105 static void context_destroy_fbo(struct wined3d_context *context, GLuint fbo)
134 static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
216 static void context_attach_surface_fbo(struct wined3d_context *context,
266 void context_check_fbo_status(const struct wined3d_context *context, GLenum target)
326 static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *context,
347 static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum target,
363 static void context_destroy_fbo_entry(struct wined3d_context *contex
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H A Dwined3d_private.h829 struct wined3d_context;
837 void (*shader_select)(void *shader_priv, const struct wined3d_context *context,
839 void (*shader_disable)(void *shader_priv, const struct wined3d_context *context);
845 void (*shader_load_constants)(void *shader_priv, const struct wined3d_context *context,
853 void (*shader_context_destroyed)(void *shader_priv, const struct wined3d_context *context);
1082 struct wined3d_context *context;
1095 struct wined3d_context *context;
1113 struct wined3d_context struct
1224 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1315 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *contex
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H A Dgl_compat.c163 struct wined3d_context *ctx = context_get_current();
173 struct wined3d_context *ctx = context_get_current();
182 struct wined3d_context *ctx = context_get_current();
204 struct wined3d_context *ctx = context_get_current();
225 struct wined3d_context *ctx = context_get_current();
246 struct wined3d_context *ctx = context_get_current();
285 struct wined3d_context *ctx = context_get_current();
315 struct wined3d_context *ctx = context_get_current();
343 struct wined3d_context *ctx = context_get_current();
H A Dquery.c50 struct wined3d_context *context;
129 struct wined3d_context *context;
201 struct wined3d_context *context;
316 struct wined3d_context *context;
472 struct wined3d_context *context;
H A Dstate.c52 static void state_undefined(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
61 static void state_nop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
66 static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
90 static void state_lighting(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
115 static void state_zenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
165 static void state_cullmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
195 static void state_shademode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
218 static void state_ditherenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
234 static void state_zwritenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
276 static void state_zfunc(struct wined3d_context *contex
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H A Dswapchain.c43 struct wined3d_context *context;
80 struct wined3d_context *context;
455 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
512 struct wined3d_context *context2;
592 struct wined3d_context *context;
1226 struct wined3d_context * swapchain_context;
1398 static struct wined3d_context *swapchain_create_context(struct wined3d_swapchain *swapchain)
1400 struct wined3d_context **newArray;
1401 struct wined3d_context *ctx;
1439 struct wined3d_context *swapchain_get_contex
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H A Dvboxext.c461 struct wined3d_context *context = (struct wined3d_context *)pvUser;
465 void VBoxExtReleaseContextAsync(struct wined3d_context *context)
H A Ddevice.c407 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context)
409 struct wined3d_context **new_array;
428 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context)
430 struct wined3d_context **new_array;
471 struct wined3d_context *context, struct wined3d_surface *depth_stencil)
503 static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context *context,
565 struct wined3d_context *context;
884 static void create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
1135 struct wined3d_context *context;
1321 struct wined3d_context *contex
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H A Dnvidia_texture_shader.c44 static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD stage, struct wined3d_context *context)
488 static void nvrc_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
595 static void nvrc_resultarg(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
611 static void nvts_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
629 static void nvts_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
657 static void nvrc_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
H A Dtexture.c123 struct wined3d_context *context = NULL;
179 struct wined3d_context *context, BOOL srgb, BOOL *set_surface_desc)
668 struct wined3d_context *context, BOOL srgb)
751 struct wined3d_context *context = NULL;
1018 struct wined3d_context *context = NULL;
1299 struct wined3d_context *context = NULL;
1365 struct wined3d_context *context, BOOL srgb)
1378 struct wined3d_context *context;
H A Dvolume.c42 static void volume_bind_and_dirtify(const struct wined3d_volume *volume, struct wined3d_context *context)
94 void volume_load(const struct wined3d_volume *volume, struct wined3d_context *context, UINT level, BOOL srgb_mode)
H A Dsurface.c100 struct wined3d_context *context;
168 struct wined3d_context *context;
403 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
617 struct wined3d_context *context;
671 struct wined3d_context *context = context_acquire(device, NULL);
722 static void surface_bind(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb)
791 struct wined3d_context *context, BOOL srgb)
827 struct wined3d_context *context = context_acquire(surface->resource.device, NULL);
1067 struct wined3d_context *context;
1122 struct wined3d_context *contex
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c45 # define vboxGetCurrentContext() VBoxTlsRefGetCurrent(struct wined3d_context, wined3d_context_tls_idx)
46 # define vboxSetCurrentContext(_ctx) VBoxTlsRefSetCurrent(struct wined3d_context, wined3d_context_tls_idx, (_ctx))
52 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo)
118 static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo)
198 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
270 void context_attach_surface_fbo(const struct wined3d_context *context,
294 static void context_check_fbo_status(struct wined3d_context *context)
335 static struct fbo_entry *context_create_fbo_entry(struct wined3d_context *context)
352 static void context_reuse_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry)
366 static void context_destroy_fbo_entry(struct wined3d_context *contex
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H A Dstate.c51 static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
53 static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
62 static void state_nop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
67 static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
89 static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
112 static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
142 static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
169 static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
188 static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
199 static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *contex
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H A Dgl_compat.c159 struct wined3d_context *ctx = context_get_current();
169 struct wined3d_context *ctx = context_get_current();
178 struct wined3d_context *ctx = context_get_current();
200 struct wined3d_context *ctx = context_get_current();
221 struct wined3d_context *ctx = context_get_current();
242 struct wined3d_context *ctx = context_get_current();
281 struct wined3d_context *ctx = context_get_current();
311 struct wined3d_context *ctx = context_get_current();
339 struct wined3d_context *ctx = context_get_current();
H A Dwined3d_private.h721 struct wined3d_context;
758 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
763 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
1061 struct wined3d_context *context;
1074 struct wined3d_context *context;
1092 struct wined3d_context struct
1189 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1271 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1273 void context_alloc_event_query(struct wined3d_context *context,
1275 void context_alloc_occlusion_query(struct wined3d_context *contex
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H A Dquery.c51 struct wined3d_context *context;
133 struct wined3d_context *context;
206 struct wined3d_context *context;
335 struct wined3d_context *context;
499 struct wined3d_context *context;
H A Dswapchain.c67 struct wined3d_context *context;
104 struct wined3d_context *context;
234 static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *context,
274 struct wined3d_context *context2;
350 struct wined3d_context *context;
1091 struct wined3d_context * swapchainContext;
1262 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface)
1266 struct wined3d_context **newArray;
1268 struct wined3d_context *ctx;
1305 void get_drawable_size_swapchain(struct wined3d_context *contex
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H A Dvboxext.h42 void VBoxExtReleaseContextAsync(struct wined3d_context *context);
H A Dvboxext.c461 struct wined3d_context *context = (struct wined3d_context *)pvUser;
467 void VBoxExtReleaseContextAsync(struct wined3d_context *context)
H A Dsurface.c84 struct wined3d_context *context = NULL;
526 struct wined3d_context * context;
1275 struct wined3d_context *context;
1318 struct wined3d_context *context = NULL;
1410 struct wined3d_context *context;
1483 struct wined3d_context *context;
1729 struct wined3d_context *context;
1826 struct wined3d_context *context;
1888 struct wined3d_context *context;
2004 struct wined3d_context *contex
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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dvboxext.h42 struct wined3d_context;
43 void VBoxExtReleaseContextAsync(struct wined3d_context *context);
H A Dutils.c107 void context_release(struct wined3d_context *context)
H A Dwined3d_private.h732 struct wined3d_context;
769 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
774 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
1082 struct wined3d_context *context;
1095 struct wined3d_context *context;
1113 struct wined3d_context struct
1217 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1299 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1301 void context_alloc_event_query(struct wined3d_context *context,
1303 void context_alloc_occlusion_query(struct wined3d_context *contex
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H A Dshaderapi.c134 static struct wined3d_context *g_pCurrentContext = NULL;
139 g_pCurrentContext = (struct wined3d_context *)ctx;
195 struct IWineD3DDeviceImpl *context_get_device(const struct wined3d_context *context)
200 struct wined3d_context *context_get_current(void)
205 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurface *target, enum ContextUsage usage)
212 struct wined3d_context *pContext;
215 pContext = (struct wined3d_context *)RTMemAllocZ(sizeof(struct wined3d_context));
274 struct wined3d_context *pContext = (struct wined3d_context *)pShaderContex
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