Lines Matching refs:wined3d_context

407 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context)
409 struct wined3d_context **new_array;
428 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context)
430 struct wined3d_context **new_array;
471 struct wined3d_context *context, struct wined3d_surface *depth_stencil)
503 static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context *context,
565 struct wined3d_context *context;
884 static void create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
1135 struct wined3d_context *context;
1321 struct wined3d_context *context;
3587 struct wined3d_context *context;
3975 struct wined3d_context *context;
4649 struct wined3d_context *context = context_acquire(device, NULL);
4696 struct wined3d_context *context;
4876 struct wined3d_context *context;
4930 struct wined3d_context *context;
5591 struct wined3d_context *context;
5608 void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height)
5615 void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height)
5664 struct wined3d_context *context = context_acquire(device, NULL);
5673 struct wined3d_context *context;
5690 struct wined3d_context *context = context_acquire(device, NULL);
5805 void zv_bind(struct wined3d_context *context, GLenum enmzvValue, GLuint czvValue, GLuint czvValueElements, GLboolean bzvNormalized, const GLvoid *pzvValue)
5829 void zv_bind_by_element(struct wined3d_context *context, const struct wined3d_stream_info_element *element, GLuint czvValue, const GLvoid *pzvValue)