Lines Matching refs:wined3d_context

52 static void state_undefined(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
61 static void state_nop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
66 static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
90 static void state_lighting(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
115 static void state_zenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
165 static void state_cullmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
195 static void state_shademode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
218 static void state_ditherenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
234 static void state_zwritenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
276 static void state_zfunc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
287 void state_ambient(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
298 static void state_blendop_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
323 static void state_blendop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
395 static void state_blend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
521 static void state_blendfactor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
526 static void state_blendfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
538 static void state_alpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
598 static void shaderconstant(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
603 void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
666 void state_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
775 static void state_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
797 static void renderstate_stencil_twosided(struct wined3d_context *context, GLint face,
838 static void state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
939 static void state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
953 static void state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
962 static void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1034 void state_fogstartend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1089 void state_fog_fragpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1247 void state_fogcolor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1257 void state_fogdensity(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1270 static void state_colormat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1400 static void state_linepattern(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1426 static void state_normalize(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1450 void state_psizemin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1470 void state_psizemin_ext(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1493 void state_psizemin_arb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1516 void state_pscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1595 static void state_debug_monitor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1600 static void state_colorwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1637 static void state_colorwrite0(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1642 static void state_colorwrite1(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1647 static void state_colorwrite2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1652 static void state_colorwrite3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1657 static void state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1673 static void state_lastpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1691 void state_pointsprite_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1704 void state_pointsprite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1720 static void state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1741 static void state_msaa_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1747 static void state_msaa(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1763 static void state_scissor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1788 static void state_depthbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1843 static void state_zvisible(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1849 static void state_perspective(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1865 static void state_stippledalpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1871 static void state_antialias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1877 static void state_multisampmask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1884 static void state_patchedgestyle(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1891 static void state_patchsegments(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1911 static void state_positiondegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1918 static void state_normaldegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1925 static void state_tessellation(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1932 static void state_nvdb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1970 static void state_wrapu(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1976 static void state_wrapv(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1982 static void state_monoenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1988 static void state_rop2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1994 static void state_planemask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2000 static void state_subpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2006 static void state_subpixelx(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2012 static void state_stippleenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2018 static void state_mipmaplodbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2024 static void state_anisotropy(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2030 static void state_flushbatch(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2036 static void state_translucentsi(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2042 static void state_extents(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2048 static void state_ckeyblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2054 static void state_swvp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3151 static void tex_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3213 void tex_alphaop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3314 void transform_texture(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3372 static void load_tex_coords(const struct wined3d_context *context, const struct wined3d_stream_info *si,
3432 static void tex_coordindex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3608 static void tex_bumpenvlscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3618 void sampler_texmatrix(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3652 static void sampler(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3726 void apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3767 static void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3772 static void shader_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3782 void transform_world(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3810 void clipplane(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3843 static void transform_worldex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3882 static void state_vertexblend_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3894 static void state_vertexblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3938 void transform_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3997 void transform_projection(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4080 static inline void unload_numbered_array(struct wined3d_context *context, int i)
4094 static void unload_numbered_arrays(struct wined3d_context *context)
4104 static void load_numbered_arrays(struct wined3d_context *context,
4326 static void load_vertex_data(const struct wined3d_context *context,
4562 static void streamsrc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4595 static void vdecl_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4602 void vertexdeclaration(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4736 static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4766 void viewport_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4777 void light(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4902 static void scissorrect(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4928 static void indexbuffer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4944 static void frontface(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4960 static void psorigin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4971 static void psorigin(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4983 void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
5854 static void multistate_apply_2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
5860 static void multistate_apply_3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)