Searched refs:texture_srgb (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c74 texture->baseTexture.texture_srgb.dirty = TRUE;
117 if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name)
125 if(This->baseTexture.texture_srgb.name) {
126 gltexture_delete(This, &This->baseTexture.texture_srgb);
132 This->baseTexture.texture_srgb.dirty = TRUE;
155 This->baseTexture.texture_srgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
247 old = This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
249 This->baseTexture.texture_srgb.dirty = dirty;
256 return This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
291 gl_tex = &This->baseTexture.texture_srgb;
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H A Dcubetexture.c67 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty;
346 surface_set_texture_name(This->surfaces[j][i], This->baseTexture.texture_srgb.name, TRUE);
441 This->baseTexture.texture_srgb.dirty = TRUE;
H A Dtexture.c69 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty;
331 gl_tex = &This->baseTexture.texture_srgb;
452 This->baseTexture.texture_srgb.dirty = TRUE;
H A Dvolume.c297 pTexture->baseTexture.texture_srgb.dirty = TRUE;
H A Dvolumetexture.c318 This->baseTexture.texture_srgb.dirty = TRUE;
H A Dwined3d_private.h2132 struct gl_texture texture_rgb, texture_srgb; member in struct:IWineD3DBaseTextureClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c326 pGlTex = &pTexture->texture_srgb;
349 Assert(surface->texture_name == (pTexture->flags & WINED3D_TEXTURE_IS_SRGB) ? pTexture->texture_srgb.name : pTexture->texture_rgb.name);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c92 texture->texture_srgb.dirty = TRUE;
125 if (texture->texture_rgb.name || texture->texture_srgb.name)
133 if (texture->texture_srgb.name)
134 gltexture_delete(context->gl_info, &texture->texture_srgb);
174 texture->texture_srgb.dirty = dirty;
580 texture->texture_srgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
1388 BOOL texture_srgb = texture->flags & WINED3D_TEXTURE_IS_SRGB; local
1390 srgb_was_toggled = !texture_srgb != !sampler_srgb;
H A Dwined3d_private.h2155 struct gl_texture texture_rgb, texture_srgb; member in struct:wined3d_texture
2191 ? &texture->texture_srgb : &texture->texture_rgb;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2167 struct gl_texture texture_rgb, texture_srgb; member in struct:IWineD3DBaseTextureClass

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