Searched refs:texture_rgb (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c73 texture->baseTexture.texture_rgb.dirty = TRUE;
117 if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name)
122 if(This->baseTexture.texture_rgb.name) {
123 gltexture_delete(This, &This->baseTexture.texture_rgb);
131 This->baseTexture.texture_rgb.dirty = TRUE;
154 This->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
200 glBindTexture(textureDimensions, This->baseTexture.texture_rgb.name);
247 old = This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
248 This->baseTexture.texture_rgb.dirty = dirty;
256 return This->baseTexture.texture_rgb
[all...]
H A Dvolumetexture.c61 if (This->baseTexture.texture_rgb.dirty)
84 This->baseTexture.texture_rgb.dirty = FALSE;
317 This->baseTexture.texture_rgb.dirty = TRUE;
H A Dcubetexture.c67 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty;
348 surface_set_texture_name(This->surfaces[j][i], This->baseTexture.texture_rgb.name, FALSE);
440 This->baseTexture.texture_rgb.dirty = TRUE;
H A Dtexture.c69 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty;
333 gl_tex = &This->baseTexture.texture_rgb;
451 This->baseTexture.texture_rgb.dirty = TRUE;
H A Dcontext.c143 if (texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_POINT
144 || texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MIPFILTER] != WINED3DTEXF_NONE)
146 texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT;
147 texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE;
151 if (texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAGFILTER] != WINED3DTEXF_POINT)
153 texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT;
H A Dvolume.c296 pTexture->baseTexture.texture_rgb.dirty = TRUE;
H A Dsurface.c380 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT;
381 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT;
382 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE;
1834 if (!pTex->baseTexture.texture_rgb.name)
1836 pTex->baseTexture.texture_rgb.name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(pTex);
1838 texture_state_init((IWineD3DTexture*)baseTexture, &pTex->baseTexture.texture_rgb);
1841 GL_EXTCALL(glChromiumParameteriCR(GL_RCUSAGE_TEXTURE_SET_CR, pTex->baseTexture.texture_rgb.name));
H A Dwined3d_private.h2132 struct gl_texture texture_rgb, texture_srgb; member in struct:IWineD3DBaseTextureClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c91 texture->texture_rgb.dirty = TRUE;
125 if (texture->texture_rgb.name || texture->texture_srgb.name)
130 if (texture->texture_rgb.name)
131 gltexture_delete(context->gl_info, &texture->texture_rgb);
173 texture->texture_rgb.dirty = dirty;
579 texture->texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
1021 texture->texture_rgb.name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(texture);
1302 texture->texture_rgb.name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(texture);
1403 if (texture->texture_rgb.dirty)
1428 texture->texture_rgb
[all...]
H A Dsurface.c453 texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT;
454 texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT;
455 texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE;
456 texture->texture_rgb.states[WINED3DTEXSTA_SRGBTEXTURE] = FALSE;
H A Dwined3d_private.h2155 struct gl_texture texture_rgb, texture_srgb; member in struct:wined3d_texture
2191 ? &texture->texture_srgb : &texture->texture_rgb;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c329 pGlTex = &pTexture->texture_rgb;
349 Assert(surface->texture_name == (pTexture->flags & WINED3D_TEXTURE_IS_SRGB) ? pTexture->texture_srgb.name : pTexture->texture_rgb.name);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2167 struct gl_texture texture_rgb, texture_srgb; member in struct:IWineD3DBaseTextureClass

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