Searched refs:texture_rgb (Results 1 - 15 of 15) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 73 texture->baseTexture.texture_rgb.dirty = TRUE; 117 if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name) 122 if(This->baseTexture.texture_rgb.name) { 123 gltexture_delete(This, &This->baseTexture.texture_rgb); 131 This->baseTexture.texture_rgb.dirty = TRUE; 154 This->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U; 200 glBindTexture(textureDimensions, This->baseTexture.texture_rgb.name); 247 old = This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty; 248 This->baseTexture.texture_rgb.dirty = dirty; 256 return This->baseTexture.texture_rgb [all...] |
H A D | volumetexture.c | 61 if (This->baseTexture.texture_rgb.dirty) 84 This->baseTexture.texture_rgb.dirty = FALSE; 317 This->baseTexture.texture_rgb.dirty = TRUE;
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H A D | cubetexture.c | 67 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty; 348 surface_set_texture_name(This->surfaces[j][i], This->baseTexture.texture_rgb.name, FALSE); 440 This->baseTexture.texture_rgb.dirty = TRUE;
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H A D | texture.c | 69 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty; 333 gl_tex = &This->baseTexture.texture_rgb; 451 This->baseTexture.texture_rgb.dirty = TRUE;
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H A D | context.c | 143 if (texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_POINT 144 || texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MIPFILTER] != WINED3DTEXF_NONE) 146 texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; 147 texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE; 151 if (texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAGFILTER] != WINED3DTEXF_POINT) 153 texture_impl->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT;
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H A D | volume.c | 296 pTexture->baseTexture.texture_rgb.dirty = TRUE;
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H A D | surface.c | 380 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT; 381 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; 382 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE; 1834 if (!pTex->baseTexture.texture_rgb.name) 1836 pTex->baseTexture.texture_rgb.name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(pTex); 1838 texture_state_init((IWineD3DTexture*)baseTexture, &pTex->baseTexture.texture_rgb); 1841 GL_EXTCALL(glChromiumParameteriCR(GL_RCUSAGE_TEXTURE_SET_CR, pTex->baseTexture.texture_rgb.name));
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H A D | wined3d_private.h | 2132 struct gl_texture texture_rgb, texture_srgb; member in struct:IWineD3DBaseTextureClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 91 texture->texture_rgb.dirty = TRUE; 125 if (texture->texture_rgb.name || texture->texture_srgb.name) 130 if (texture->texture_rgb.name) 131 gltexture_delete(context->gl_info, &texture->texture_rgb); 173 texture->texture_rgb.dirty = dirty; 579 texture->texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U; 1021 texture->texture_rgb.name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(texture); 1302 texture->texture_rgb.name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(texture); 1403 if (texture->texture_rgb.dirty) 1428 texture->texture_rgb [all...] |
H A D | surface.c | 453 texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT; 454 texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT; 455 texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE; 456 texture->texture_rgb.states[WINED3DTEXSTA_SRGBTEXTURE] = FALSE;
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H A D | wined3d_private.h | 2155 struct gl_texture texture_rgb, texture_srgb; member in struct:wined3d_texture 2191 ? &texture->texture_srgb : &texture->texture_rgb;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 329 pGlTex = &pTexture->texture_rgb; 349 Assert(surface->texture_name == (pTexture->flags & WINED3D_TEXTURE_IS_SRGB) ? pTexture->texture_srgb.name : pTexture->texture_rgb.name);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 315 Assert(pSurf->texture_name == pTexture->baseTexture.texture_rgb.name);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2167 struct gl_texture texture_rgb, texture_srgb; member in struct:IWineD3DBaseTextureClass
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