Searched refs:sampler_type (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1202 if (reg_maps->sampler_type[i])
1204 switch (reg_maps->sampler_type[i])
1225 FIXME("Unrecognized sampler type: %#x\n", reg_maps->sampler_type[i]);
1246 if (reg_maps->sampler_type[i]) {
1249 if (WINED3DSTT_2D != reg_maps->sampler_type[i]) {
1827 DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function)
1835 switch(sampler_type) {
1949 FIXME("Unrecognized sampler type: %#x;\n", sampler_type);
2090 if (ins->ctx->reg_maps->sampler_type[sampler]==WINED3DSTT_2D)
3178 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; local
1826 shader_glsl_get_sample_function(const struct wined3d_gl_info *gl_info, DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function) argument
3269 DWORD sampler_type; local
3304 DWORD sampler_type; local
3386 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
3514 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local
3536 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local
3614 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local
3648 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; local
3722 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
3739 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
3756 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
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H A Dshader.c522 reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
707 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
788 switch (semantic->sampler_type)
793 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
2059 if (!shader->baseShader.reg_maps.sampler_type[i]) continue;
2289 WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = reg_maps->sampler_type; local
2297 if (!sampler_type[i]) continue;
2302 sampler_type[
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H A Dshader_sm1.c653 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
H A Dwined3d_private.h576 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; member in struct:shader_reg_maps
651 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; member in struct:wined3d_shader_semantic
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1180 if (reg_maps->sampler_type[i])
1182 switch (reg_maps->sampler_type[i])
1203 FIXME("Unrecognized sampler type: %#x\n", reg_maps->sampler_type[i]);
1224 if (reg_maps->sampler_type[i]) {
1227 if (WINED3DSTT_2D != reg_maps->sampler_type[i]) {
1780 DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function)
1788 switch(sampler_type) {
1902 FIXME("Unrecognized sampler type: %#x;\n", sampler_type);
2043 if (ins->ctx->reg_maps->sampler_type[sampler]==WINED3DSTT_2D)
3055 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; local
1779 shader_glsl_get_sample_function(const struct wined3d_gl_info *gl_info, DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function) argument
3146 DWORD sampler_type; local
3181 DWORD sampler_type; local
3263 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
3391 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local
3413 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local
3491 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local
3525 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; local
3599 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
3616 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
3633 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
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H A Dshader.c522 reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
707 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
788 switch (semantic->sampler_type)
793 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
2053 if (!shader->baseShader.reg_maps.sampler_type[i]) continue;
2283 WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = reg_maps->sampler_type; local
2291 if (!sampler_type[i]) continue;
2296 sampler_type[
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H A Dshader_sm1.c649 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
H A Ddevice.c495 if (((IWineD3DBaseShaderImpl *)stateblock->vertexShader)->baseShader.reg_maps.sampler_type[i])
504 if (((IWineD3DBaseShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.sampler_type[i])
3353 const WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = local
3354 ((IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader)->baseShader.reg_maps.sampler_type;
3358 if (sampler_type[i] && This->texUnitMap[i] != i)
3397 ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.reg_maps.sampler_type;
3407 pshader_sampler_type = pshader->baseShader.reg_maps.sampler_type;
H A Darb_program_shader.c1269 DWORD sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
1281 switch(sampler_type) {
1312 ERR("Unexpected texture type %d\n", sampler_type);
H A Dwined3d_private.h565 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; member in struct:shader_reg_maps
640 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; member in struct:wined3d_shader_semantic
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c562 reg_maps->sampler_type[semantic->reg.reg.idx[0].offset] = semantic->sampler_type;
792 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
887 switch (semantic->sampler_type)
892 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
2079 enum wined3d_sampler_texture_type sampler_type = shader->reg_maps.sampler_type[i]; local
2099 if ((sampler_type == WINED3DSTT_1D && tex_transform > WINED3D_TTFF_COUNT1)
2100 || (sampler_type == WINED3DSTT_2D && tex_transform > WINED3D_TTFF_COUNT2)
2101 || (sampler_type
2360 enum wined3d_sampler_texture_type *sampler_type = reg_maps->sampler_type; local
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H A Dglsl_shader.c1108 if (reg_maps->sampler_type[i])
1113 switch (reg_maps->sampler_type[i])
1151 FIXME("Unrecognized sampler type: %#x\n", reg_maps->sampler_type[i]);
1174 if (reg_maps->sampler_type[i])
1178 if (WINED3DSTT_2D != reg_maps->sampler_type[i]) {
1931 enum wined3d_sampler_texture_type sampler_type = ctx->reg_maps->sampler_type[sampler_idx]; local
1941 switch(sampler_type) {
2165 FIXME("Unrecognized sampler type: %#x;\n", sampler_type);
3540 enum wined3d_sampler_texture_type sampler_type local
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H A Ddevice.c382 if (state->vertex_shader->reg_maps.sampler_type[i])
391 if (state->pixel_shader->reg_maps.sampler_type[i])
2832 const enum wined3d_sampler_texture_type *sampler_type = local
2833 device->stateBlock->state.pixel_shader->reg_maps.sampler_type;
2838 if (sampler_type[i] && device->texUnitMap[i] != i)
2876 device->stateBlock->state.vertex_shader->reg_maps.sampler_type;
2885 pshader_sampler_type = device->stateBlock->state.pixel_shader->reg_maps.sampler_type;
H A Dshader_sm1.c629 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
H A Darb_program_shader.c1389 DWORD sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local
1402 switch(sampler_type) {
1436 ERR("Unexpected texture type %d\n", sampler_type);
H A Dwined3d_private.h606 enum wined3d_sampler_texture_type sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; member in struct:wined3d_shader_reg_maps
691 enum wined3d_sampler_texture_type sampler_type; member in struct:wined3d_shader_semantic

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