Lines Matching refs:sampler_type

1180         if (reg_maps->sampler_type[i])
1182 switch (reg_maps->sampler_type[i])
1203 FIXME("Unrecognized sampler type: %#x\n", reg_maps->sampler_type[i]);
1224 if (reg_maps->sampler_type[i]) {
1227 if (WINED3DSTT_2D != reg_maps->sampler_type[i]) {
1780 DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function)
1788 switch(sampler_type) {
1902 FIXME("Unrecognized sampler type: %#x;\n", sampler_type);
2043 if (ins->ctx->reg_maps->sampler_type[sampler]==WINED3DSTT_2D)
3055 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
3063 sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3072 if (flags & WINED3D_PSARGS_PROJECTED && sampler_type != WINED3DSTT_CUBE) {
3108 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function);
3146 DWORD sampler_type;
3158 sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3164 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function);
3181 DWORD sampler_type;
3186 sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3191 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function);
3263 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3273 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3391 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg];
3397 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3413 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg];
3420 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3459 WINED3DSAMPLER_TEXTURE_TYPE stype = ins->ctx->reg_maps->sampler_type[reg];
3491 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg];
3505 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3525 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
3535 sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3537 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3599 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3604 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3616 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3621 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3633 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3637 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);