Lines Matching refs:sampler_type

1202         if (reg_maps->sampler_type[i])
1204 switch (reg_maps->sampler_type[i])
1225 FIXME("Unrecognized sampler type: %#x\n", reg_maps->sampler_type[i]);
1246 if (reg_maps->sampler_type[i]) {
1249 if (WINED3DSTT_2D != reg_maps->sampler_type[i]) {
1827 DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function)
1835 switch(sampler_type) {
1949 FIXME("Unrecognized sampler type: %#x;\n", sampler_type);
2090 if (ins->ctx->reg_maps->sampler_type[sampler]==WINED3DSTT_2D)
3178 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
3186 sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3195 if (flags & WINED3D_PSARGS_PROJECTED && sampler_type != WINED3DSTT_CUBE) {
3231 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function);
3269 DWORD sampler_type;
3281 sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3287 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function);
3304 DWORD sampler_type;
3309 sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3314 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function);
3386 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3396 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3514 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg];
3520 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3536 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg];
3543 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3582 WINED3DSAMPLER_TEXTURE_TYPE stype = ins->ctx->reg_maps->sampler_type[reg];
3614 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg];
3628 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3648 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
3658 sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3660 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3722 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3727 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3739 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3744 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);
3756 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx];
3760 shader_glsl_get_sample_function(gl_info, sampler_type, 0, &sample_function);