Searched refs:np2_fixup (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c815 if (prog->ps_args.np2_fixup && -1 != prog->np2Fixup_location) {
819 UINT fixup = prog->ps_args.np2_fixup;
1235 if (pshader && ps_args->np2_fixup) {
1247 if (!(ps_args->np2_fixup & (1 << i))) continue;
2068 BOOL np2_fixup = FALSE; local
2080 if (priv->cur_ps_args->np2_fixup & (1 << sampler)) {
2084 np2_fixup = TRUE;
2139 if (np2_fixup) {
4502 if(args->np2_fixup) {
4533 if (args->np2_fixup) np2fixu
[all...]
H A Dshader.c2039 args->np2_fixup = 0;
2071 args->np2_fixup |= (1 << i);
H A Dwined3d_private.h749 WORD np2_fixup; member in struct:ps_compile_args
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c798 if (prog->ps_args.np2_fixup && -1 != prog->np2Fixup_location) {
802 UINT fixup = prog->ps_args.np2_fixup;
1213 if (pshader && ps_args->np2_fixup) {
1225 if (!(ps_args->np2_fixup & (1 << i))) continue;
2021 BOOL np2_fixup = FALSE; local
2033 if (priv->cur_ps_args->np2_fixup & (1 << sampler)) {
2037 np2_fixup = TRUE;
2092 if (np2_fixup) {
4371 if(args->np2_fixup) {
4402 if (args->np2_fixup) np2fixu
[all...]
H A Dshader.c2033 args->np2_fixup = 0;
2065 args->np2_fixup |= (1 << i);
H A Darb_program_shader.c1271 BOOL np2_fixup = FALSE; local
1298 else np2_fixup = TRUE;
1355 if (np2_fixup)
3567 if (priv_ctx.cur_ps_args->super.np2_fixup) {
3570 const WORD map = priv_ctx.cur_ps_args->super.np2_fixup;
H A Dwined3d_private.h738 WORD np2_fixup; member in struct:ps_compile_args
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1122 tex_rect = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->np2_fixup & (1 << i));
1162 if (version->type == WINED3D_SHADER_TYPE_PIXEL && ps_args->np2_fixup)
1176 if (!(ps_args->np2_fixup & (1 << i))) continue;
1188 fixup->active = ps_args->np2_fixup;
2282 BOOL np2_fixup = FALSE; local
2292 if(priv->cur_ps_args->np2_fixup & (1 << sampler)) {
2296 np2_fixup = TRUE;
2317 if (np2_fixup) {
3587 if (priv->cur_ps_args->np2_fixup & (1 << sampler_idx))
3640 if (priv->cur_ps_args->np2_fixup
[all...]
H A Darb_program_shader.c1391 BOOL np2_fixup = FALSE; local
1412 if (pshader && priv->cur_ps_args->super.np2_fixup & (1 << sampler_idx)
1422 else np2_fixup = TRUE;
1479 if (np2_fixup)
3850 if (priv_ctx.cur_ps_args->super.np2_fixup) {
3854 const WORD map = priv_ctx.cur_ps_args->super.np2_fixup;
H A Dshader.c2135 /* RECT textures are distinguished from 2D textures via np2_fixup */
2169 args->np2_fixup |= (1 << i);
H A Dwined3d_private.h795 * (can't be bound), rect textures (handled via np2_fixup) and
811 WORD np2_fixup; member in struct:ps_compile_args

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