Lines Matching refs:np2_fixup
1122 tex_rect = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->np2_fixup & (1 << i));
1162 if (version->type == WINED3D_SHADER_TYPE_PIXEL && ps_args->np2_fixup)
1176 if (!(ps_args->np2_fixup & (1 << i))) continue;
1188 fixup->active = ps_args->np2_fixup;
2282 BOOL np2_fixup = FALSE;
2292 if(priv->cur_ps_args->np2_fixup & (1 << sampler)) {
2296 np2_fixup = TRUE;
2317 if (np2_fixup) {
3587 if (priv->cur_ps_args->np2_fixup & (1 << sampler_idx))
3640 if (priv->cur_ps_args->np2_fixup & (1 << sampler_idx))
3664 && priv->cur_ps_args->np2_fixup & (1 << sampler_idx))
4726 if (args->np2_fixup)
4759 *np2fixup_info = args->np2_fixup ? np2fixup : NULL;