Lines Matching refs:np2_fixup
815 if (prog->ps_args.np2_fixup && -1 != prog->np2Fixup_location) {
819 UINT fixup = prog->ps_args.np2_fixup;
1235 if (pshader && ps_args->np2_fixup) {
1247 if (!(ps_args->np2_fixup & (1 << i))) continue;
2068 BOOL np2_fixup = FALSE;
2080 if (priv->cur_ps_args->np2_fixup & (1 << sampler)) {
2084 np2_fixup = TRUE;
2139 if (np2_fixup) {
4502 if(args->np2_fixup) {
4533 if (args->np2_fixup) np2fixup = &shader_data->gl_shaders[shader_data->num_gl_shaders].np2fixup;
4769 if (ps_compile_args.np2_fixup) {