/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | volumetexture.c | 63 for (i = 0; i < This->baseTexture.levels; ++i) 70 for (i = 0; i < This->baseTexture.levels; ++i) 93 for (i = 0; i < This->baseTexture.levels; ++i) 184 for (i = 0; i < This->baseTexture.levels; i++) { 264 if (Level < This->baseTexture.levels) { 274 if (Level < This->baseTexture.levels) { 279 WARN("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); 289 if (Level < This->baseTexture.levels) { 294 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); 304 if (Level < This->baseTexture.levels) { 365 volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument [all...] |
H A D | cubetexture.c | 84 for (i = 0; i < This->baseTexture.levels; ++i) 105 for (i = 0; i < This->baseTexture.levels; ++i) 130 for (i = 0; i < This->baseTexture.levels; ++i) 228 for (i = 0; i < This->baseTexture.levels; i++) { 260 for (i = 0; i < This->baseTexture.levels; ++i) { 343 for (i = 0; i < This->baseTexture.levels; ++i) { 377 if (Level < This->baseTexture.levels) { 381 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); 389 if (Level < This->baseTexture.levels && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) { 398 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceTyp 491 cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument [all...] |
H A D | texture.c | 81 for (i = 0; i < This->baseTexture.levels; ++i) 98 for (i = 0; i < This->baseTexture.levels; ++i) 120 for (i = 0; i < This->baseTexture.levels; ++i) 216 for (i = 0; i < This->baseTexture.levels; i++) { 246 for (i = 0; i < This->baseTexture.levels; ++i) 336 for (i = 0; i < This->baseTexture.levels; ++i) { 392 if (Level < This->baseTexture.levels) { 396 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); 404 if (Level < This->baseTexture.levels) { 411 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); 510 texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument [all...] |
H A D | basetexture.c | 41 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type, argument 52 if (levels > MAX_MIP_LEVELS) 54 WARN("Too many texture levels %d", levels); 70 texture->baseTexture.levels = levels; 148 if(LODNew >= This->baseTexture.levels) 149 LODNew = This->baseTexture.levels - 1; 178 TRACE("(%p) : returning %d\n", This, This->baseTexture.levels); 179 return This->baseTexture.levels; [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxWineEx.h | 39 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, 45 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, 51 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT Format, D3DPOOL Pool, 94 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, 100 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, 106 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT Format, D3DPOOL Pool,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxWineEx.h | 39 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, 45 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, 51 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT Format, D3DPOOL Pool, 94 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, 100 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, 106 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT Format, D3DPOOL Pool,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxWineEx.h | 39 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, 45 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, 51 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT Format, D3DPOOL Pool, 100 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, 106 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, 112 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT Format, D3DPOOL Pool,
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_teximage.c | 160 * remaining image levels. The image data doesn't matter here - the back- 166 CRTextureLevel *levels; local 171 levels = tobj->level[target - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB]; 174 levels = tobj->level[0]; 177 width = levels[tobj->baseLevel].width; 178 height = levels[tobj->baseLevel].height; 179 depth = levels[tobj->baseLevel].depth; 189 levels[level].width = width; 190 levels[level].height = height; 191 levels[leve 660 CRTextureLevel *levels = tobj->level[face]; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 284 /* For a new texture we have to set the texture levels after 842 UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent, 869 /* Calculate levels for mip mapping */ 878 if (levels > 1) 884 levels = 1; 886 else if (!levels) 888 levels = wined3d_log2i(desc->width) + 1; 889 TRACE("Calculated levels = %u.\n", levels); 914 if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels, 841 cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument 1092 texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, UINT levels, DWORD surface_flags, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument 1477 volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_private.h | 263 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 265 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 267 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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H A D | texture.c | 1195 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) 1219 hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags, 1235 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) 1259 hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags, 1275 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) 1295 hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels, 1194 texture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument 1234 cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument 1274 volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | d3d9_private.h | 271 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 278 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 285 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
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H A D | device.c | 845 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, 854 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", 855 iface, width, height, levels, usage, format, pool, texture, shared_handle); 861 hr = texture_init(object, device, width, height, levels, usage, format, pool, shared_handle, pavClientMem); 876 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, 884 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n", 885 iface, width, height, depth, levels); 896 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool, shared_handle, pavClientMem); 911 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, 920 TRACE("iface %p, edge_length %u, levels 946 d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) argument 1004 d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) argument 1043 d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) argument [all...] |
H A D | directx.c | 283 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels) 288 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n", 289 iface, adapter, device_type, format, windowed, multisample_type, levels); 293 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels); 282 d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels) argument
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H A D | texture.c | 1319 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 1348 hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags, 1369 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 1398 hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags, 1419 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 1444 hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels, 1318 texture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument 1368 cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument 1418 volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | d3d8_private.h | 385 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 408 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 431 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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H A D | cubetexture.c | 361 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) 369 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK, 360 cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
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H A D | texture.c | 359 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) 367 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, 358 texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
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H A D | volumetexture.c | 359 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) 367 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels, 358 volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | cubetexture.c | 403 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 417 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage, 422 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage, 402 cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
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H A D | texture.c | 400 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 414 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, 420 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, 399 texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
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H A D | volumetexture.c | 436 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 450 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels, 455 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels, 435 volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool , HANDLE *shared_handle , void **pavClientMem ) argument
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H A D | device.c | 824 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, 833 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", 834 iface, width, height, levels, usage, format, pool, texture, shared_handle); 843 hr = texture_init(object, This, width, height, levels, usage, format, pool 861 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, 869 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n", 870 iface, width, height, depth, levels); 882 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool, shared_handle, pavClientMem); 975 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, 984 TRACE("iface %p, edge_length %u, levels 1010 IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) argument 1049 IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) argument 1090 IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) argument [all...] |
H A D | d3d9_private.h | 424 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 452 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool 480 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
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/vbox/src/VBox/ExtPacks/VBoxDTrace/onnv/lib/libdtrace/common/ |
H A D | dt_consume.c | 626 uint16_t step, levels; local 637 levels = DTRACE_LQUANTIZE_LEVELS(arg); 640 last_bin = levels + 1; 642 if (size != sizeof (uint64_t) * (levels + 2)) 645 while (first_bin <= levels + 1 && data[first_bin] == 0) 648 if (first_bin > levels + 1) { 658 if (last_bin < levels + 1) 680 } else if (i == levels + 1) { 682 base + (levels * step));
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