Searched refs:fbo_ops (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c537 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
538 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
542 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
557 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
558 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
562 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
2521 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2522 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2523 gl_info->fbo_ops
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H A Dwined3d_private.h1548 struct wined3d_fbo_ops fbo_ops; member in struct:wined3d_gl_info
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c714 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
719 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
735 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
739 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
2660 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2661 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2662 gl_info->fbo_ops
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H A Dcontext.c65 gl_info->fbo_ops.glGenFramebuffers(1, fbo);
96 gl_info->fbo_ops.glBindFramebuffer(target, f);
107 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
110 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
113 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
126 gl_info->fbo_ops.glDeleteFramebuffers(1, fbo);
213 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT,
220 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT,
232 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT,
240 gl_info->fbo_ops
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H A Dutils.c967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
969 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1001 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1010 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1034 gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
1035 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
1036 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
1037 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
1038 gl_info->fbo_ops
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H A Dsurface.c115 gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
1118 gl_info->fbo_ops.glGenRenderbuffers(1, &renderbuffer);
1119 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
1120 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER,
1448 gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
4767 gl_info->fbo_ops.glGenRenderbuffers(1, &device->depth_blt_rb);
4772 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, device->depth_blt_rb);
4774 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8,
4782 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
5628 if ((wined3d_settings.offscreen_rendering_mode != ORM_FBO) || !gl_info->fbo_ops
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H A Dswapchain.c252 if (0 && gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup))
266 gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
H A Ddevice.c1924 gl_info->fbo_ops.glDeleteRenderbuffers(1, &This->depth_blt_rb);
6167 gl_info->fbo_ops.glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
6624 gl_info->fbo_ops.glDeleteRenderbuffers(1, &This->depth_blt_rb);
H A Dwined3d_private.h1520 struct wined3d_fbo_ops fbo_ops; member in struct:wined3d_gl_info
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c758 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
759 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
763 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
778 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
779 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
783 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
857 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
858 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
859 gl_info->fbo_ops
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H A Dcontext.c83 gl_info->fbo_ops.glBindFramebuffer(target, fbo);
94 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
97 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
100 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
113 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
122 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
128 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
160 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT,
168 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT,
195 gl_info->fbo_ops
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H A Dutils.c1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1083 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1115 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1124 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1155 gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
1156 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
1157 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
1158 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
1159 gl_info->fbo_ops
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H A Dsurface.c124 gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_multisample);
130 gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_resolved);
136 gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
1283 gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
1407 gl_info->fbo_ops.glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
1423 if ((wined3d_settings.offscreen_rendering_mode != ORM_FBO) || !gl_info->fbo_ops.glBlitFramebuffer)
2147 gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
2183 gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_multisample);
2188 gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_resolved);
3075 gl_info->fbo_ops
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H A Dswapchain.c476 if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format->color_fixup))
504 gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
H A Dwined3d_private.h1666 struct wined3d_fbo_ops fbo_ops; member in struct:wined3d_gl_info
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c117 #define DBGL_FBO_OP(_op) gl_info->fbo_ops.gl##_op
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c126 #define DBGL_FBO_OP(_op) (gl_info->fbo_ops.gl##_op)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c117 #define DBGL_FBO_OP(_op) gl_info->fbo_ops.gl##_op

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