/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 537 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 538 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 542 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); 557 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 558 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); 562 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); 2521 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer; 2522 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer; 2523 gl_info->fbo_ops [all...] |
H A D | wined3d_private.h | 1548 struct wined3d_fbo_ops fbo_ops; member in struct:wined3d_gl_info
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 714 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 719 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); 734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 735 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); 739 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); 2660 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer; 2661 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer; 2662 gl_info->fbo_ops [all...] |
H A D | context.c | 65 gl_info->fbo_ops.glGenFramebuffers(1, fbo); 96 gl_info->fbo_ops.glBindFramebuffer(target, f); 107 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0); 110 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 113 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 126 gl_info->fbo_ops.glDeleteFramebuffers(1, fbo); 213 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, 220 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, 232 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, 240 gl_info->fbo_ops [all...] |
H A D | utils.c | 967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 969 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); 1001 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1010 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); 1034 gl_info->fbo_ops.glGenRenderbuffers(1, &rb); 1035 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb); 1036 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16); 1037 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); 1038 gl_info->fbo_ops [all...] |
H A D | surface.c | 115 gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id); 1118 gl_info->fbo_ops.glGenRenderbuffers(1, &renderbuffer); 1119 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); 1120 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, 1448 gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id); 4767 gl_info->fbo_ops.glGenRenderbuffers(1, &device->depth_blt_rb); 4772 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, device->depth_blt_rb); 4774 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 4782 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, 5628 if ((wined3d_settings.offscreen_rendering_mode != ORM_FBO) || !gl_info->fbo_ops [all...] |
H A D | swapchain.c | 252 if (0 && gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format_desc->color_fixup)) 266 gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
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H A D | device.c | 1924 gl_info->fbo_ops.glDeleteRenderbuffers(1, &This->depth_blt_rb); 6167 gl_info->fbo_ops.glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, 6624 gl_info->fbo_ops.glDeleteRenderbuffers(1, &This->depth_blt_rb);
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H A D | wined3d_private.h | 1520 struct wined3d_fbo_ops fbo_ops; member in struct:wined3d_gl_info
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | directx.c | 758 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 759 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 763 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); 778 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 779 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); 783 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); 857 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 858 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 859 gl_info->fbo_ops [all...] |
H A D | context.c | 83 gl_info->fbo_ops.glBindFramebuffer(target, fbo); 94 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0); 97 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 100 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 113 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); 122 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); 128 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb); 160 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, 168 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, 195 gl_info->fbo_ops [all...] |
H A D | utils.c | 1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1083 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); 1115 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1124 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); 1155 gl_info->fbo_ops.glGenRenderbuffers(1, &rb); 1156 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb); 1157 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16); 1158 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); 1159 gl_info->fbo_ops [all...] |
H A D | surface.c | 124 gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_multisample); 130 gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_resolved); 136 gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id); 1283 gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 1407 gl_info->fbo_ops.glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, 1423 if ((wined3d_settings.offscreen_rendering_mode != ORM_FBO) || !gl_info->fbo_ops.glBlitFramebuffer) 2147 gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id); 2183 gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_multisample); 2188 gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_resolved); 3075 gl_info->fbo_ops [all...] |
H A D | swapchain.c | 476 if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format->color_fixup)) 504 gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
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H A D | wined3d_private.h | 1666 struct wined3d_fbo_ops fbo_ops; member in struct:wined3d_gl_info
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 117 #define DBGL_FBO_OP(_op) gl_info->fbo_ops.gl##_op
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 126 #define DBGL_FBO_OP(_op) (gl_info->fbo_ops.gl##_op)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 117 #define DBGL_FBO_OP(_op) gl_info->fbo_ops.gl##_op
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