Lines Matching refs:fbo_ops

967     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
969 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1001 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1010 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1034 gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
1035 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
1036 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
1037 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
1038 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
1054 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
1055 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
1056 gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
1076 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
1077 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1117 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
1212 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
1213 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1214 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
1255 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1256 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);