Lines Matching refs:fbo_ops

1081     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1083 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1115 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1124 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1155 gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
1156 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
1157 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
1158 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
1159 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
1237 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
1238 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
1239 gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
1248 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1250 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1370 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
1371 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1408 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
1569 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
1570 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1571 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
1612 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1613 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);