Searched refs:constant_float (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1803 if (end_idx > shader->limits.constant_float) 1806 end_idx, shader->limits.constant_float); 1807 end_idx = shader->limits.constant_float; 1896 shader->limits.constant_float = min(256, vs_uniform_count); 1905 shader->limits.constant_float = min(256, vs_uniform_count); 1918 shader->limits.constant_float = min(256, vs_uniform_count); 1924 shader->limits.constant_float = 0; 1935 shader->limits.constant_float = min(256, vs_uniform_count); 2003 shader->limits.constant_float = 0; 2229 shader->limits.constant_float [all...] |
H A D | glsl_shader.c | 1016 if (shader->limits.constant_float > 0) 1070 if (max_constantsF < shader->limits.constant_float) 1086 max_constantsF = min(shader->limits.constant_float, max_constantsF); 1265 if (shader->limits.constant_float + extra_constants_needed
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H A D | arb_program_shader.c | 821 for (i = 0; i < shader->limits.constant_float; ++i) 897 max_constantsF = min(max_constantsF, shader->limits.constant_float);
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H A D | wined3d_private.h | 2858 unsigned int constant_float; member in struct:wined3d_shader_limits
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1726 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); 1738 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); 1758 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); 1769 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); 2147 shader->baseShader.limits.constant_float = 8; 2158 shader->baseShader.limits.constant_float = 8; 2170 shader->baseShader.limits.constant_float = 32; 2180 shader->baseShader.limits.constant_float = 32; 2195 shader->baseShader.limits.constant_float = 224; 2206 shader->baseShader.limits.constant_float [all...] |
H A D | glsl_shader.c | 1053 if (This->baseShader.limits.constant_float > 0) { 1123 max_constantsF = min(This->baseShader.limits.constant_float, max_constantsF); 1180 if (This->baseShader.limits.constant_float + extra_constants_needed
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H A D | wined3d_private.h | 3084 unsigned int constant_float; member in struct:SHADER_LIMITS
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1722 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); 1734 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); 1754 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); 1765 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF); 2141 shader->baseShader.limits.constant_float = 8; 2152 shader->baseShader.limits.constant_float = 8; 2164 shader->baseShader.limits.constant_float = 32; 2174 shader->baseShader.limits.constant_float = 32; 2189 shader->baseShader.limits.constant_float = 224; 2200 shader->baseShader.limits.constant_float [all...] |
H A D | glsl_shader.c | 1032 if (This->baseShader.limits.constant_float > 0) { 1102 max_constantsF = min(This->baseShader.limits.constant_float, max_constantsF); 1159 if (This->baseShader.limits.constant_float + extra_constants_needed
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H A D | arb_program_shader.c | 648 ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.constant_float); 693 for(i = 0; i < This->baseShader.limits.constant_float; i++) 769 max_constantsF = min(max_constantsF, This->baseShader.limits.constant_float);
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H A D | wined3d_private.h | 3049 unsigned int constant_float; member in struct:SHADER_LIMITS
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