Searched refs:constant_float (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1803 if (end_idx > shader->limits.constant_float)
1806 end_idx, shader->limits.constant_float);
1807 end_idx = shader->limits.constant_float;
1896 shader->limits.constant_float = min(256, vs_uniform_count);
1905 shader->limits.constant_float = min(256, vs_uniform_count);
1918 shader->limits.constant_float = min(256, vs_uniform_count);
1924 shader->limits.constant_float = 0;
1935 shader->limits.constant_float = min(256, vs_uniform_count);
2003 shader->limits.constant_float = 0;
2229 shader->limits.constant_float
[all...]
H A Dglsl_shader.c1016 if (shader->limits.constant_float > 0)
1070 if (max_constantsF < shader->limits.constant_float)
1086 max_constantsF = min(shader->limits.constant_float, max_constantsF);
1265 if (shader->limits.constant_float + extra_constants_needed
H A Darb_program_shader.c821 for (i = 0; i < shader->limits.constant_float; ++i)
897 max_constantsF = min(max_constantsF, shader->limits.constant_float);
H A Dwined3d_private.h2858 unsigned int constant_float; member in struct:wined3d_shader_limits
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1726 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
1738 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
1758 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
1769 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
2147 shader->baseShader.limits.constant_float = 8;
2158 shader->baseShader.limits.constant_float = 8;
2170 shader->baseShader.limits.constant_float = 32;
2180 shader->baseShader.limits.constant_float = 32;
2195 shader->baseShader.limits.constant_float = 224;
2206 shader->baseShader.limits.constant_float
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H A Dglsl_shader.c1053 if (This->baseShader.limits.constant_float > 0) {
1123 max_constantsF = min(This->baseShader.limits.constant_float, max_constantsF);
1180 if (This->baseShader.limits.constant_float + extra_constants_needed
H A Dwined3d_private.h3084 unsigned int constant_float; member in struct:SHADER_LIMITS
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1722 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
1734 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
1754 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
1765 shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
2141 shader->baseShader.limits.constant_float = 8;
2152 shader->baseShader.limits.constant_float = 8;
2164 shader->baseShader.limits.constant_float = 32;
2174 shader->baseShader.limits.constant_float = 32;
2189 shader->baseShader.limits.constant_float = 224;
2200 shader->baseShader.limits.constant_float
[all...]
H A Dglsl_shader.c1032 if (This->baseShader.limits.constant_float > 0) {
1102 max_constantsF = min(This->baseShader.limits.constant_float, max_constantsF);
1159 if (This->baseShader.limits.constant_float + extra_constants_needed
H A Darb_program_shader.c648 ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.constant_float);
693 for(i = 0; i < This->baseShader.limits.constant_float; i++)
769 max_constantsF = min(max_constantsF, This->baseShader.limits.constant_float);
H A Dwined3d_private.h3049 unsigned int constant_float; member in struct:SHADER_LIMITS

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