Lines Matching refs:constant_float
1803 if (end_idx > shader->limits.constant_float)
1806 end_idx, shader->limits.constant_float);
1807 end_idx = shader->limits.constant_float;
1896 shader->limits.constant_float = min(256, vs_uniform_count);
1905 shader->limits.constant_float = min(256, vs_uniform_count);
1918 shader->limits.constant_float = min(256, vs_uniform_count);
1924 shader->limits.constant_float = 0;
1935 shader->limits.constant_float = min(256, vs_uniform_count);
2003 shader->limits.constant_float = 0;
2229 shader->limits.constant_float = 8;
2237 shader->limits.constant_float = 8;
2246 shader->limits.constant_float = 32;
2254 shader->limits.constant_float = 32;
2262 shader->limits.constant_float = 224;
2272 shader->limits.constant_float = 0;
2278 shader->limits.constant_float = 32;