Searched refs:bindCount (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolumetexture.c52 else if (gl_info->supported[EXT_TEXTURE_SRGB] && This->baseTexture.bindCount > 0)
H A Dbasetexture.c156 if(This->baseTexture.bindCount) {
H A Dcontext.c157 if (texture_impl->baseTexture.bindCount)
H A Ddevice.c4226 LONG bind_count = InterlockedIncrement(&t->baseTexture.bindCount);
4251 LONG bind_count = InterlockedDecrement(&t->baseTexture.bindCount);
H A Dwined3d_private.h2137 LONG bindCount; member in struct:IWineD3DBaseTextureClass
H A Dsurface.c2252 if(impl->baseTexture.bindCount) {
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2172 LONG bindCount; member in struct:IWineD3DBaseTextureClass

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