Searched refs:backend_data (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c805 const struct arb_vshader_private *shader_data = shader->backend_data;
994 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
1014 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
1116 const struct arb_vshader_private *shader_data = shader->backend_data;
1346 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
1392 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
1509 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
1694 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
1796 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
1806 const struct arb_vshader_private *shader_data = shader->backend_data;
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H A Dglsl_shader.c1465 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
1934 && (((const struct shader_glsl_ctx_priv *)ctx->backend_data)->cur_ps_args->shadow & (1 << sampler_idx));
2289 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2318 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3527 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3630 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3660 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3994 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
4706 if (!shader->backend_data)
4708 shader->backend_data
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H A Dwined3d_private.h654 void *backend_data; member in struct:wined3d_shader_context
2911 void *backend_data; member in struct:wined3d_shader
H A Dshader.c1270 ctx.backend_data = backend_ctx;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c866 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
885 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
1226 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
1274 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
1383 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
1580 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
1685 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
1722 ((struct shader_arb_ctx_priv *)ins->ctx->backend_data)->addr_reg[0] = '\0';
1857 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
1929 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
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H A Dglsl_shader.c755 struct glsl_pshader_private *shader_data = shader->baseShader.backend_data;
760 if (!shader->baseShader.backend_data)
765 shader_data = shader->baseShader.backend_data;
1437 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2029 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2093 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3067 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3522 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
4353 if (!shader->baseShader.backend_data)
4355 shader->baseShader.backend_data
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H A Dwined3d_private.h595 void *backend_data; member in struct:wined3d_shader_context
3093 void *backend_data; member in struct:IWineD3DBaseShaderClass
H A Dshader.c1117 ctx.backend_data = backend_ctx;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c772 struct glsl_pshader_private *shader_data = shader->baseShader.backend_data;
777 if (!shader->baseShader.backend_data)
782 shader_data = shader->baseShader.backend_data;
1462 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2076 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2140 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3190 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3645 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
4484 if (!shader->baseShader.backend_data)
4486 shader->baseShader.backend_data
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H A Dwined3d_private.h606 void *backend_data; member in struct:wined3d_shader_context
3128 void *backend_data; member in struct:IWineD3DBaseShaderClass
H A Dshader.c1117 ctx.backend_data = backend_ctx;

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