Lines Matching refs:backend_data
755 struct glsl_pshader_private *shader_data = shader->baseShader.backend_data;
760 if (!shader->baseShader.backend_data)
765 shader_data = shader->baseShader.backend_data;
1437 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2029 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2093 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3067 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3522 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
4353 if (!shader->baseShader.backend_data)
4355 shader->baseShader.backend_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data));
4356 if (!shader->baseShader.backend_data)
4362 shader_data = shader->baseShader.backend_data;
4433 if (!shader->baseShader.backend_data)
4435 shader->baseShader.backend_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data));
4436 if (!shader->baseShader.backend_data)
4442 shader_data = shader->baseShader.backend_data;
4893 shader_data = This->baseShader.backend_data;
4897 This->baseShader.backend_data = NULL;
4912 shader_data = This->baseShader.backend_data;
4916 This->baseShader.backend_data = NULL;
4952 struct glsl_pshader_private *shader_data = This->baseShader.backend_data;
4974 struct glsl_vshader_private *shader_data = This->baseShader.backend_data;
4994 HeapFree(GetProcessHeap(), 0, This->baseShader.backend_data);
4995 This->baseShader.backend_data = NULL;