Lines Matching refs:backend_data
772 struct glsl_pshader_private *shader_data = shader->baseShader.backend_data;
777 if (!shader->baseShader.backend_data)
782 shader_data = shader->baseShader.backend_data;
1462 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2076 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
2140 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3190 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
3645 const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
4484 if (!shader->baseShader.backend_data)
4486 shader->baseShader.backend_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data));
4487 if (!shader->baseShader.backend_data)
4493 shader_data = shader->baseShader.backend_data;
4564 if (!shader->baseShader.backend_data)
4566 shader->baseShader.backend_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data));
4567 if (!shader->baseShader.backend_data)
4573 shader_data = shader->baseShader.backend_data;
5024 shader_data = This->baseShader.backend_data;
5028 This->baseShader.backend_data = NULL;
5043 shader_data = This->baseShader.backend_data;
5047 This->baseShader.backend_data = NULL;
5083 struct glsl_pshader_private *shader_data = This->baseShader.backend_data;
5105 struct glsl_vshader_private *shader_data = This->baseShader.backend_data;
5125 HeapFree(GetProcessHeap(), 0, This->baseShader.backend_data);
5126 This->baseShader.backend_data = NULL;