Searched refs:WINED3DSP_WRITEMASK_3 (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private_types.h | 166 #define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */ macro
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H A D | glsl_shader.c | 1623 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w'; 1651 if (write_mask & WINED3DSP_WRITEMASK_3) ++size; 1668 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03]; 1961 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3; 1996 if (mask & WINED3DSP_WRITEMASK_3) 2411 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param); 2435 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param); 2747 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param); 2795 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, &src1w_param); 3079 case WINED3DTTFF_DISABLE: mask = WINED3DSP_WRITEMASK_3; brea [all...] |
H A D | arb_program_shader.c | 825 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w'; 1187 if (fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3; 1201 if (fixup.w_sign_fixup) mask |= WINED3DSP_WRITEMASK_3; 1215 if (mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w'; 1792 if(dst->write_mask & WINED3DSP_WRITEMASK_3) w = 'w';
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H A D | shader.c | 1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
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H A D | wined3d_private.h | 379 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1654 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w'; 1680 if (mask & WINED3DSP_WRITEMASK_3) *write_mask++ = '3'; 1698 if (write_mask & WINED3DSP_WRITEMASK_3) ++size; 1715 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03]; 2008 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3; 2043 if (mask & WINED3DSP_WRITEMASK_3) 2503 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param); 2527 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param); 2870 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param); 2918 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, [all...] |
H A D | shader.c | 1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
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H A D | wined3d_private.h | 390 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1719 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w'; 1747 if (write_mask & WINED3DSP_WRITEMASK_3) ++size; 1764 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03]; 2223 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) fixup_mask |= WINED3DSP_WRITEMASK_3; 2254 if (mask & WINED3DSP_WRITEMASK_3) 2806 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param); 2830 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param); 3018 if (ins->coissue && ins->dst->write_mask != WINED3DSP_WRITEMASK_3) 3142 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param); 3197 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, [all...] |
H A D | arb_program_shader.c | 953 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w'; 1307 if (fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3; 1321 if (fixup.w_sign_fixup) mask |= WINED3DSP_WRITEMASK_3; 1335 if (mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w'; 1648 && ins->dst->write_mask != WINED3DSP_WRITEMASK_3) 1912 if(dst->write_mask & WINED3DSP_WRITEMASK_3) w = 'w';
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H A D | shader.c | 1174 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
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H A D | wined3d_private.h | 393 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ macro
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