Searched refs:WINED3DSP_WRITEMASK_3 (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private_types.h166 #define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */ macro
H A Dglsl_shader.c1623 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1651 if (write_mask & WINED3DSP_WRITEMASK_3) ++size;
1668 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
1961 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3;
1996 if (mask & WINED3DSP_WRITEMASK_3)
2411 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2435 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2747 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
2795 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, &src1w_param);
3079 case WINED3DTTFF_DISABLE: mask = WINED3DSP_WRITEMASK_3; brea
[all...]
H A Darb_program_shader.c825 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
1187 if (fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3;
1201 if (fixup.w_sign_fixup) mask |= WINED3DSP_WRITEMASK_3;
1215 if (mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
1792 if(dst->write_mask & WINED3DSP_WRITEMASK_3) w = 'w';
H A Dshader.c1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
H A Dwined3d_private.h379 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1654 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1680 if (mask & WINED3DSP_WRITEMASK_3) *write_mask++ = '3';
1698 if (write_mask & WINED3DSP_WRITEMASK_3) ++size;
1715 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
2008 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3;
2043 if (mask & WINED3DSP_WRITEMASK_3)
2503 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2527 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2870 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
2918 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3,
[all...]
H A Dshader.c1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
H A Dwined3d_private.h390 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1719 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1747 if (write_mask & WINED3DSP_WRITEMASK_3) ++size;
1764 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
2223 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) fixup_mask |= WINED3DSP_WRITEMASK_3;
2254 if (mask & WINED3DSP_WRITEMASK_3)
2806 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2830 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
3018 if (ins->coissue && ins->dst->write_mask != WINED3DSP_WRITEMASK_3)
3142 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
3197 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3,
[all...]
H A Darb_program_shader.c953 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
1307 if (fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3;
1321 if (fixup.w_sign_fixup) mask |= WINED3DSP_WRITEMASK_3;
1335 if (mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
1648 && ins->dst->write_mask != WINED3DSP_WRITEMASK_3)
1912 if(dst->write_mask & WINED3DSP_WRITEMASK_3) w = 'w';
H A Dshader.c1174 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
H A Dwined3d_private.h393 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ macro

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