Lines Matching refs:WINED3DSP_WRITEMASK_3
1719 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1747 if (write_mask & WINED3DSP_WRITEMASK_3) ++size;
1764 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
2223 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) fixup_mask |= WINED3DSP_WRITEMASK_3;
2254 if (mask & WINED3DSP_WRITEMASK_3)
2806 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2830 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
3018 if (ins->coissue && ins->dst->write_mask != WINED3DSP_WRITEMASK_3)
3142 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
3197 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, &src1w_param);
3559 mask = WINED3DSP_WRITEMASK_3;
3573 mask = WINED3DSP_WRITEMASK_3;
3583 mask = WINED3DSP_WRITEMASK_3;
3612 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &bias);
3670 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
3724 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &div_param);
4031 div_mask = WINED3DSP_WRITEMASK_3;
4360 if (!(set[i] & WINED3DSP_WRITEMASK_3)) reg_mask[size++] = 'w';
4429 write_mask |= WINED3DSP_WRITEMASK_3;
4433 if (!(write_mask & WINED3DSP_WRITEMASK_3))