Lines Matching refs:WINED3DSP_WRITEMASK_3
1654 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1680 if (mask & WINED3DSP_WRITEMASK_3) *write_mask++ = '3';
1698 if (write_mask & WINED3DSP_WRITEMASK_3) ++size;
1715 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
2008 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3;
2043 if (mask & WINED3DSP_WRITEMASK_3)
2503 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2527 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2870 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
2918 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, &src1w_param);
3202 case WINED3DTTFF_DISABLE: mask = WINED3DSP_WRITEMASK_3; break;
3215 mask = WINED3DSP_WRITEMASK_3;
3222 mask = WINED3DSP_WRITEMASK_3;
3251 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &bias);
3317 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
3363 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &div_param);
3676 case WINED3DTTFF_DISABLE: div_mask = WINED3DSP_WRITEMASK_3; break;
4067 if(!(set[i] & WINED3DSP_WRITEMASK_3)) {
4189 write_mask |= WINED3DSP_WRITEMASK_3;
4193 if (!(write_mask & WINED3DSP_WRITEMASK_3))