Lines Matching refs:WINED3DSP_WRITEMASK_3
1623 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1651 if (write_mask & WINED3DSP_WRITEMASK_3) ++size;
1668 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
1961 if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) mask |= WINED3DSP_WRITEMASK_3;
1996 if (mask & WINED3DSP_WRITEMASK_3)
2411 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2435 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2747 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src3_param);
2795 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_3, &src1w_param);
3079 case WINED3DTTFF_DISABLE: mask = WINED3DSP_WRITEMASK_3; break;
3092 mask = WINED3DSP_WRITEMASK_3;
3099 mask = WINED3DSP_WRITEMASK_3;
3128 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &bias);
3194 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
3240 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &div_param);
3553 case WINED3DTTFF_DISABLE: div_mask = WINED3DSP_WRITEMASK_3; break;
3944 if(!(set[i] & WINED3DSP_WRITEMASK_3)) {
4066 write_mask |= WINED3DSP_WRITEMASK_3;
4070 if (!(write_mask & WINED3DSP_WRITEMASK_3))