Searched refs:SFLAG_INTEXTURE (Results 1 - 21 of 21) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c62 surface_load_location(surf, SFLAG_INTEXTURE, NULL);
191 surface->draw_binding = SFLAG_INTEXTURE;
683 surface_modify_location(surface, SFLAG_INTEXTURE, TRUE);
848 surface_modify_location(surface, SFLAG_INTEXTURE, FALSE);
976 surface_load_location(surface, SFLAG_INTEXTURE, NULL);
1138 TRACE("dirtyfied %u.\n", surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1);
1140 if (surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE))
1837 Assert(!(dst_surface->flags & SFLAG_INTEXTURE) ||
1838 !src_surface || !(src_surface->flags & SFLAG_INTEXTURE));
2130 surface_modify_location(surface, SFLAG_INTEXTURE, FALS
[all...]
H A Dswapchain.c478 DWORD location = SFLAG_INTEXTURE;
639 cursor.flags |= SFLAG_INTEXTURE;
706 surface_load_location(back_buffer, SFLAG_INTEXTURE, NULL);
H A Dcontext.c154 case SFLAG_INTEXTURE:
229 case SFLAG_INTEXTURE:
2500 surface_load_location(context->current_rt, SFLAG_INTEXTURE, NULL);
2615 rt_count ? rts[0]->draw_binding : SFLAG_INTEXTURE);
H A Dtexture.c1008 surface_load_location(surface, SFLAG_INTEXTURE, NULL);
1290 surface_load_location(surface, SFLAG_INTEXTURE, NULL);
H A Dwined3d_private.h2377 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */ macro
2411 SFLAG_INTEXTURE | \
H A Ddevice.c475 surface_load_ds_location(device->onscreen_depth_stencil, context, SFLAG_INTEXTURE);
477 surface_modify_ds_location(device->onscreen_depth_stencil, SFLAG_INTEXTURE,
H A Dutils.c2754 if (flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE"); /* 18 */
H A Darb_program_shader.c7467 && (src_surface->flags & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) == SFLAG_INDRAWABLE
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c61 IWineD3DSurface_LoadLocation((IWineD3DSurface*)This, SFLAG_INTEXTURE, NULL);
593 flag = SFLAG_INTEXTURE;
601 /* FIXME: We shouldn't need to remove SFLAG_INTEXTURE if the
604 ERR("Surface has SFLAG_INTEXTURE set, but no texture name\n");
1178 if (!(This->Flags & SFLAG_INSYSMEM) && (This->Flags & SFLAG_INTEXTURE))
1332 IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
1431 IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
1858 IWineD3DSurface_ModifyLocation((IWineD3DSurface*)This, SFLAG_INTEXTURE, TRUE);
2188 TRACE("(%p) : dirtyfied(%d)\n", This, This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1);
2190 if (This->Flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE)) {
[all...]
H A Dcubetexture.c95 IWineD3DSurface_ModifyLocation(This->surfaces[j][i], SFLAG_INTEXTURE, FALSE);
643 IWineD3DSurface_LoadLocation(texture->surfaces[0][0], SFLAG_INTEXTURE, NULL);
H A Dtexture.c89 IWineD3DSurface_ModifyLocation(This->surfaces[i], SFLAG_INTEXTURE, FALSE);
708 IWineD3DSurface_LoadLocation(texture->surfaces[i], SFLAG_INTEXTURE, NULL);
H A Dsurface_gdi.c623 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
633 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
H A Dswapchain.c407 cursor.Flags |= SFLAG_INTEXTURE;
483 IWineD3DSurface_LoadLocation(This->backBuffer[0], SFLAG_INTEXTURE, NULL);
H A Dwined3d_private.h2502 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */ macro
2548 SFLAG_INTEXTURE | \
H A Dcontext.c2652 IWineD3DSurface_LoadLocation(context->current_rt, SFLAG_INTEXTURE, NULL);
H A Dutils.c2258 if(flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE");
H A Ddevice.c5617 IWineD3DSurface_ModifyLocation(dst_surface, SFLAG_INTEXTURE, TRUE);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c319 Assert(pSurf->Flags & SFLAG_INTEXTURE);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c346 Assert(surface->flags & SFLAG_INTEXTURE);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c319 Assert(pSurf->Flags & SFLAG_INTEXTURE);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2537 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */ macro
2583 SFLAG_INTEXTURE | \

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