Searched refs:IWineD3DVertexShaderImpl (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c390 if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset)
392 ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx;
394 if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset)
396 ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx;
1568 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
1582 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
1623 IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)ifac
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H A Dshaderapi.c312 IWineD3DVertexShaderImpl *object;
378 IWineD3DVertexShaderImpl *object = (IWineD3DVertexShaderImpl *)pShaderObj;
H A Dwined3d_private.h3247 typedef struct IWineD3DVertexShaderImpl { struct
3259 } IWineD3DVertexShaderImpl; typedef in typeref:struct:IWineD3DVertexShaderImpl
3261 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3263 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
3327 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
H A Dglsl_shader.c4091 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps)
4119 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) a_vertexshader;
4398 struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *This,
4554 struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *shader,
4642 if (vshader) find_vs_compile_args((IWineD3DVertexShaderImpl *)vshader, device->stateBlock, &vs_compile_args);
4675 (IWineD3DVertexShaderImpl *)vshader, &vs_compile_args);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c390 if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset)
392 ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx;
394 if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset)
396 ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx;
1566 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
1580 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
1619 IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)ifac
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H A Darb_program_shader.c986 UINT rel_offset = ((IWineD3DVertexShaderImpl *)This)->rel_offset;
1716 if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
1728 if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
2978 static void vshader_add_footer(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer,
3077 if(priv->in_main_func) vshader_add_footer((IWineD3DVertexShaderImpl *) shader, buffer, priv->cur_vs_args, priv);
3729 static void init_output_registers(IWineD3DVertexShaderImpl *shader, DWORD sig_num, struct shader_arb_ctx_priv *priv_ctx,
3912 static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer,
4168 static struct arb_vs_compiled_shader *find_arb_vshader(IWineD3DVertexShaderImpl *shader,
4292 static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
4436 IWineD3DVertexShaderImpl *v
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H A Dwined3d_private.h3206 typedef struct IWineD3DVertexShaderImpl { struct
3218 } IWineD3DVertexShaderImpl; typedef in typeref:struct:IWineD3DVertexShaderImpl
3220 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3222 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
3286 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
H A Dglsl_shader.c3968 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps)
3996 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader;
4267 struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *This,
4423 struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *shader,
4511 if (vshader) find_vs_compile_args((IWineD3DVertexShaderImpl *)vshader, device->stateBlock, &vs_compile_args);
4544 (IWineD3DVertexShaderImpl *)vshader, &vs_compile_args);
H A Ddevice.c1339 IWineD3DVertexShaderImpl *object;
3397 ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.reg_maps.sampler_type;

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