Searched refs:IWineD3DVertexShaderImpl (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 390 if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset) 392 ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx; 394 if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset) 396 ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx; 1568 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface; 1582 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface; 1623 IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)ifac [all...] |
H A D | shaderapi.c | 312 IWineD3DVertexShaderImpl *object; 378 IWineD3DVertexShaderImpl *object = (IWineD3DVertexShaderImpl *)pShaderObj;
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H A D | wined3d_private.h | 3247 typedef struct IWineD3DVertexShaderImpl { struct 3259 } IWineD3DVertexShaderImpl; typedef in typeref:struct:IWineD3DVertexShaderImpl 3261 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, 3263 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device, 3327 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
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H A D | glsl_shader.c | 4091 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps) 4119 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) a_vertexshader; 4398 struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *This, 4554 struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *shader, 4642 if (vshader) find_vs_compile_args((IWineD3DVertexShaderImpl *)vshader, device->stateBlock, &vs_compile_args); 4675 (IWineD3DVertexShaderImpl *)vshader, &vs_compile_args);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 390 if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset) 392 ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx; 394 if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset) 396 ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx; 1566 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface; 1580 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface; 1619 IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)ifac [all...] |
H A D | arb_program_shader.c | 986 UINT rel_offset = ((IWineD3DVertexShaderImpl *)This)->rel_offset; 1716 if (((IWineD3DVertexShaderImpl *)shader)->rel_offset) 1728 if (((IWineD3DVertexShaderImpl *)shader)->rel_offset) 2978 static void vshader_add_footer(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer, 3077 if(priv->in_main_func) vshader_add_footer((IWineD3DVertexShaderImpl *) shader, buffer, priv->cur_vs_args, priv); 3729 static void init_output_registers(IWineD3DVertexShaderImpl *shader, DWORD sig_num, struct shader_arb_ctx_priv *priv_ctx, 3912 static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer, 4168 static struct arb_vs_compiled_shader *find_arb_vshader(IWineD3DVertexShaderImpl *shader, 4292 static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, 4436 IWineD3DVertexShaderImpl *v [all...] |
H A D | wined3d_private.h | 3206 typedef struct IWineD3DVertexShaderImpl { struct 3218 } IWineD3DVertexShaderImpl; typedef in typeref:struct:IWineD3DVertexShaderImpl 3220 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, 3222 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device, 3286 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
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H A D | glsl_shader.c | 3968 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps) 3996 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader; 4267 struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *This, 4423 struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *shader, 4511 if (vshader) find_vs_compile_args((IWineD3DVertexShaderImpl *)vshader, device->stateBlock, &vs_compile_args); 4544 (IWineD3DVertexShaderImpl *)vshader, &vs_compile_args);
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H A D | device.c | 1339 IWineD3DVertexShaderImpl *object; 3397 ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.reg_maps.sampler_type;
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