Lines Matching refs:IWineD3DVertexShaderImpl
390 if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset)
392 ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx;
394 if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset)
396 ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx;
1568 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
1582 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
1623 IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)iface;
1663 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader,
1684 IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
1702 static void vertexshader_set_limits(IWineD3DVertexShaderImpl *shader)
1776 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2450 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object)
2452 return (IWineD3DVertexShaderImpl*)shader_chache_get(&device->vshaderCache, (IWineD3DBaseShaderImpl *)object);