Lines Matching refs:IWineD3DVertexShaderImpl
986 UINT rel_offset = ((IWineD3DVertexShaderImpl *)This)->rel_offset;
1716 if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
1728 if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
2978 static void vshader_add_footer(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer,
3077 if(priv->in_main_func) vshader_add_footer((IWineD3DVertexShaderImpl *) shader, buffer, priv->cur_vs_args, priv);
3729 static void init_output_registers(IWineD3DVertexShaderImpl *shader, DWORD sig_num, struct shader_arb_ctx_priv *priv_ctx,
3912 static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct wined3d_shader_buffer *buffer,
4168 static struct arb_vs_compiled_shader *find_arb_vshader(IWineD3DVertexShaderImpl *shader,
4292 static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
4436 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) This->stateBlock->vertexShader;