/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 42 static HRESULT stateblock_allocate_shader_constants(IWineD3DStateBlockImpl *object) 92 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type)
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H A D | wined3d_private.h | 892 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; typedef in typeref:struct:IWineD3DStateBlockImpl 1217 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx); 1673 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, 1925 IWineD3DStateBlockImpl *stateBlock; 1926 IWineD3DStateBlockImpl *updateStateBlock; 2701 struct IWineD3DStateBlockImpl struct 2806 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, 2808 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN; 2810 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *statebloc [all...] |
H A D | shaderapi.c | 278 IWineD3DStateBlockImpl *This = pContext->pDeviceContext->stateBlock;
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H A D | shader.c | 1664 IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args) 2032 IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args)
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H A D | glsl_shader.c | 817 const IWineD3DStateBlockImpl* stateBlock = (const IWineD3DStateBlockImpl*) deviceImpl->stateBlock; 854 IWineD3DStateBlockImpl* stateBlock = device->stateBlock;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 51 static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context); 53 static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 62 static void state_nop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 67 static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 89 static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 112 static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 142 static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 169 static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 188 static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 199 static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *statebloc [all...] |
H A D | stateblock.c | 203 static HRESULT stateblock_allocate_shader_constants(IWineD3DStateBlockImpl *object) 339 void stateblock_init_contained_states(IWineD3DStateBlockImpl *stateblock) 451 static void stateblock_init_lights(IWineD3DStateBlockImpl *stateblock, struct list *light_map) 470 * IWineD3DStateBlockImpl IUnknown parts follows 474 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; 488 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; 496 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)ifac [all...] |
H A D | wined3d_private.h | 871 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; typedef in typeref:struct:IWineD3DStateBlockImpl 1189 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx); 1641 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, 1893 IWineD3DStateBlockImpl *stateBlock; 1894 IWineD3DStateBlockImpl *updateStateBlock; 2666 struct IWineD3DStateBlockImpl struct 2771 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, 2773 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN; 2775 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *statebloc [all...] |
H A D | nvidia_texture_shader.c | 45 static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 150 IWineD3DStateBlockImpl *stateblock = This->stateBlock; /* For GLINFO_LOCATION */ 468 static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 572 static void nvts_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 588 static void nvts_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 617 static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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H A D | ati_fragment_shader.c | 811 static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 859 static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 868 static void set_bumpmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 892 static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 899 static void atifs_apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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H A D | arb_program_shader.c | 130 static inline BOOL ffp_clip_emul(IWineD3DStateBlockImpl *stateblock) 443 IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock; 487 IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock; 552 IWineD3DStateBlockImpl* stateBlock; 591 IWineD3DStateBlockImpl* stateBlock = device->stateBlock; 4237 static inline void find_arb_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, 4292 static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, 5363 static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 5384 static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 5411 static void set_bumpmat_arbfp(DWORD state, IWineD3DStateBlockImpl *statebloc [all...] |
H A D | drawprim.c | 445 IWineD3DStateBlockImpl *stateblock = This->stateBlock; 502 IWineD3DStateBlockImpl *stateblock = This->stateBlock;
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H A D | device.c | 430 IWineD3DStateBlockImpl *stateblock = device->stateBlock; 476 static void device_preload_texture(IWineD3DStateBlockImpl *stateblock, unsigned int idx) 488 IWineD3DStateBlockImpl *stateblock = device->stateBlock; 783 IWineD3DStateBlockImpl *object; 4392 This->updateStateBlock = (IWineD3DStateBlockImpl *)stateblock; 4402 IWineD3DStateBlockImpl *object = This->updateStateBlock; 4510 IWineD3DStateBlockImpl *stateblock = This->stateBlock;
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H A D | shader.c | 1660 IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args) 2026 IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args)
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H A D | utils.c | 2664 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype) { 2930 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 3016 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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H A D | glsl_shader.c | 800 const IWineD3DStateBlockImpl* stateBlock = (const IWineD3DStateBlockImpl*) deviceImpl->stateBlock; 837 IWineD3DStateBlockImpl* stateBlock = device->stateBlock;
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