Searched refs:IWineD3DStateBlockImpl (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c42 static HRESULT stateblock_allocate_shader_constants(IWineD3DStateBlockImpl *object)
92 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type)
H A Dwined3d_private.h892 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; typedef in typeref:struct:IWineD3DStateBlockImpl
1217 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1673 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1925 IWineD3DStateBlockImpl *stateBlock;
1926 IWineD3DStateBlockImpl *updateStateBlock;
2701 struct IWineD3DStateBlockImpl struct
2806 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2808 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2810 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *statebloc
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H A Dshaderapi.c278 IWineD3DStateBlockImpl *This = pContext->pDeviceContext->stateBlock;
H A Dshader.c1664 IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args)
2032 IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args)
H A Dglsl_shader.c817 const IWineD3DStateBlockImpl* stateBlock = (const IWineD3DStateBlockImpl*) deviceImpl->stateBlock;
854 IWineD3DStateBlockImpl* stateBlock = device->stateBlock;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c51 static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
53 static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
62 static void state_nop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
67 static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
89 static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
112 static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
142 static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
169 static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
188 static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
199 static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *statebloc
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H A Dstateblock.c203 static HRESULT stateblock_allocate_shader_constants(IWineD3DStateBlockImpl *object)
339 void stateblock_init_contained_states(IWineD3DStateBlockImpl *stateblock)
451 static void stateblock_init_lights(IWineD3DStateBlockImpl *stateblock, struct list *light_map)
470 * IWineD3DStateBlockImpl IUnknown parts follows
474 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
488 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
496 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)ifac
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H A Dwined3d_private.h871 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; typedef in typeref:struct:IWineD3DStateBlockImpl
1189 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1641 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1893 IWineD3DStateBlockImpl *stateBlock;
1894 IWineD3DStateBlockImpl *updateStateBlock;
2666 struct IWineD3DStateBlockImpl struct
2771 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2773 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2775 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *statebloc
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H A Dnvidia_texture_shader.c45 static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
150 IWineD3DStateBlockImpl *stateblock = This->stateBlock; /* For GLINFO_LOCATION */
468 static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
572 static void nvts_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
588 static void nvts_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
617 static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
H A Dati_fragment_shader.c811 static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
859 static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
868 static void set_bumpmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
892 static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
899 static void atifs_apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
H A Darb_program_shader.c130 static inline BOOL ffp_clip_emul(IWineD3DStateBlockImpl *stateblock)
443 IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock;
487 IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock;
552 IWineD3DStateBlockImpl* stateBlock;
591 IWineD3DStateBlockImpl* stateBlock = device->stateBlock;
4237 static inline void find_arb_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
4292 static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
5363 static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
5384 static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
5411 static void set_bumpmat_arbfp(DWORD state, IWineD3DStateBlockImpl *statebloc
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H A Ddrawprim.c445 IWineD3DStateBlockImpl *stateblock = This->stateBlock;
502 IWineD3DStateBlockImpl *stateblock = This->stateBlock;
H A Ddevice.c430 IWineD3DStateBlockImpl *stateblock = device->stateBlock;
476 static void device_preload_texture(IWineD3DStateBlockImpl *stateblock, unsigned int idx)
488 IWineD3DStateBlockImpl *stateblock = device->stateBlock;
783 IWineD3DStateBlockImpl *object;
4392 This->updateStateBlock = (IWineD3DStateBlockImpl *)stateblock;
4402 IWineD3DStateBlockImpl *object = This->updateStateBlock;
4510 IWineD3DStateBlockImpl *stateblock = This->stateBlock;
H A Dshader.c1660 IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args)
2026 IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args)
H A Dutils.c2664 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype) {
2930 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
3016 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
H A Dglsl_shader.c800 const IWineD3DStateBlockImpl* stateBlock = (const IWineD3DStateBlockImpl*) deviceImpl->stateBlock;
837 IWineD3DStateBlockImpl* stateBlock = device->stateBlock;

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