Lines Matching refs:IWineD3DStateBlockImpl

871 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
1189 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1641 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1893 IWineD3DStateBlockImpl *stateBlock;
1894 IWineD3DStateBlockImpl *updateStateBlock;
2666 struct IWineD3DStateBlockImpl
2771 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2773 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2775 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
3000 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
3002 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
3004 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
3006 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
3008 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
3010 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
3012 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
3014 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
3220 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3282 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3379 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
3390 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)