Lines Matching refs:IWineD3DStateBlockImpl
203 static HRESULT stateblock_allocate_shader_constants(IWineD3DStateBlockImpl *object)
339 void stateblock_init_contained_states(IWineD3DStateBlockImpl *stateblock)
451 static void stateblock_init_lights(IWineD3DStateBlockImpl *stateblock, struct list *light_map)
470 * IWineD3DStateBlockImpl IUnknown parts follows
474 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
488 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
496 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
545 * IWineD3DStateBlockImpl parts follows
547 static void record_lights(IWineD3DStateBlockImpl *This, const IWineD3DStateBlockImpl *targetStateBlock)
603 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
604 IWineD3DStateBlockImpl *targetStateBlock = This->device->stateBlock;
878 static void apply_lights(IWineD3DDevice *pDevice, const IWineD3DStateBlockImpl *This)
896 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
1062 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
1335 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type)