Searched refs:IWineD3DDeviceImpl_MarkStateDirty (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 2182 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC); 2240 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC); 2303 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TRANSFORM(d3dts)); 2488 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(object->glIndex)); 2559 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(lightInfo->glIndex)); 2597 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(i)); 2664 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_CLIPPLANE(Index)); 2728 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_MATERIAL); 2773 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); 2822 IWineD3DDeviceImpl_MarkStateDirty(Thi 7615 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) { function [all...] |
H A D | drawprim.c | 882 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_FILLMODE)); 893 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_AMBIENT)); 899 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(i)); 902 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(0)); 909 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(1)); 916 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(2)); 924 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_MATERIAL); 925 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_COLORVERTEX));
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H A D | buffer.c | 164 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER); 574 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER); 1002 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_STREAMSRC); 1034 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_STREAMSRC); 1048 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER); 1270 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER); 1376 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
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H A D | volume.c | 70 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(active_sampler));
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H A D | basetexture.c | 157 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(This->baseTexture.sampler));
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H A D | swapchain.c | 263 IWineD3DDeviceImpl_MarkStateDirty(This->device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
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H A D | context.c | 160 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_SAMPLER(texture_impl->baseTexture.sampler)); 1320 * IWineD3DDeviceImpl_MarkStateDirty, which marks the state dirty in all
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H A D | surface.c | 671 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(active_sampler)); 2253 IWineD3DDeviceImpl_MarkStateDirty(myDevice, STATE_SAMPLER(impl->baseTexture.sampler));
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H A D | wined3d_private.h | 2003 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2038 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
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