Searched refs:IWineD3DDeviceImpl_MarkStateDirty (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c2182 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
2240 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
2303 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TRANSFORM(d3dts));
2488 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(object->glIndex));
2559 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(lightInfo->glIndex));
2597 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(i));
2664 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_CLIPPLANE(Index));
2728 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_MATERIAL);
2773 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
2822 IWineD3DDeviceImpl_MarkStateDirty(Thi
7615 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) { function
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H A Ddrawprim.c882 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_FILLMODE));
893 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_AMBIENT));
899 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(i));
902 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(0));
909 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(1));
916 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(2));
924 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_MATERIAL);
925 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_COLORVERTEX));
H A Dbuffer.c164 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
574 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
1002 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_STREAMSRC);
1034 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_STREAMSRC);
1048 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
1270 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
1376 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
H A Dvolume.c70 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(active_sampler));
H A Dbasetexture.c157 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(This->baseTexture.sampler));
H A Dswapchain.c263 IWineD3DDeviceImpl_MarkStateDirty(This->device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
H A Dcontext.c160 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_SAMPLER(texture_impl->baseTexture.sampler));
1320 * IWineD3DDeviceImpl_MarkStateDirty, which marks the state dirty in all
H A Dsurface.c671 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(active_sampler));
2253 IWineD3DDeviceImpl_MarkStateDirty(myDevice, STATE_SAMPLER(impl->baseTexture.sampler));
H A Dwined3d_private.h2003 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2038 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;

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