Searched refs:GL_FRAMEBUFFER (Results 1 - 25 of 25) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_framebuffer.c85 if (target == GL_FRAMEBUFFER)
90 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER, idDrawFBO);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c84 case GL_FRAMEBUFFER:
107 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
110 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
113 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
122 context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
124 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
299 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
357 context_bind_fbo(context, GL_FRAMEBUFFER, &entry->id);
423 context_bind_fbo(context, GL_FRAMEBUFFER, &entry->id);
431 context_attach_surface_fbo(context, GL_FRAMEBUFFER,
[all...]
H A Dutils.c967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
969 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1001 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1010 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1037 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
1038 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
1054 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
1055 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
1077 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fb
[all...]
H A Dsurface.c4745 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
4781 context_bind_fbo(context, GL_FRAMEBUFFER, &context->dst_fbo);
4782 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
4785 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, This, FALSE);
4792 if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id);
4793 else context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
4809 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
4814 if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id);
H A Ddirectx.c715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
719 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
735 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
H A Ddevice.c4545 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
4554 context_bind_fbo(context, GL_FRAMEBUFFER, &context->dst_fbo);
4555 context_attach_surface_fbo(context, GL_FRAMEBUFFER, 0, target);
4556 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, depth_stencil, TRUE);
5762 context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
5771 context_bind_fbo(context, GL_FRAMEBUFFER, &context->dst_fbo);
5772 context_attach_surface_fbo(context, GL_FRAMEBUFFER, 0, (IWineD3DSurfaceImpl *)surface);
5773 context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, NULL, FALSE);
H A Dwined3d_gl.h2041 #define GL_FRAMEBUFFER 0x8d40 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c71 case GL_FRAMEBUFFER:
109 context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
110 context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER);
111 context_bind_fbo(context, GL_FRAMEBUFFER, 0);
438 context_bind_fbo(context, GL_FRAMEBUFFER, entry->id);
455 if (target != GL_FRAMEBUFFER)
479 context_bind_fbo(context, GL_FRAMEBUFFER, 0);
2530 context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->draw_binding);
2539 context_bind_fbo(context, GL_FRAMEBUFFER, 0);
2558 context_check_fbo_status(context, GL_FRAMEBUFFER);
[all...]
H A Dutils.c1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1083 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1115 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1124 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1158 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
1159 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
1237 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
1238 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
1248 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT
[all...]
H A Ddirectx.c759 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
763 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
778 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
779 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
858 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
859 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
862 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
910 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
H A Dswapchain.c532 context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
H A Dsurface.c6044 context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
6073 context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
6090 context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
/vbox/include/VBox/
H A DVBoxGL2D.h158 #ifndef GL_FRAMEBUFFER
159 # define GL_FRAMEBUFFER 0x8D40 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c538 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
542 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
557 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
558 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
H A Dwined3d_gl.h2046 #define GL_FRAMEBUFFER 0x8d40 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h1600 vboxglBindFramebuffer(GL_FRAMEBUFFER, mFBO);
1607 vboxglBindFramebuffer(GL_FRAMEBUFFER, 0);
1614 vboxglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pTex->texTarget(), pTex->texture(), 0);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3278 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
4095 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
4151 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
4462 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
4604 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, 0 /* back buffer */);
5798 pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER, (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
5811 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, 0, 0, 0);
5874 pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
5902 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, GL_TEXTURE_2D, pRenderTarget->oglId.texture, target.mipmap);
5908 GLenum status = pState->ext.glCheckFramebufferStatus(GL_FRAMEBUFFER);
[all...]
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_framebuffer.c511 case GL_FRAMEBUFFER:
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp874 pBlitter->pDispatch->BindFramebufferEXT(GL_FRAMEBUFFER, 0);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1336 #define GL_FRAMEBUFFER 0x8D40 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1504 #define GL_FRAMEBUFFER 0x8D40 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h1158 #define GL_FRAMEBUFFER 0x8D40 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h1153 #define GL_FRAMEBUFFER 0x8D40 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h657 /* reuse GL_FRAMEBUFFER */
1998 #define GL_FRAMEBUFFER 0x8D40 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h673 /* reuse GL_FRAMEBUFFER */
1733 #define GL_FRAMEBUFFER 0x8D40 macro

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