Lines Matching refs:GL_FRAMEBUFFER
3278 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
4095 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
4151 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
4462 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
4604 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, 0 /* back buffer */);
5798 pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER, (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
5811 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, 0, 0, 0);
5874 pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
5902 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, GL_TEXTURE_2D, pRenderTarget->oglId.texture, target.mipmap);
5908 GLenum status = pState->ext.glCheckFramebufferStatus(GL_FRAMEBUFFER);